[vtkusers] Slice numbers of a 3D image
frency v
frencyvarghese at yahoo.com
Fri Apr 24 11:04:51 EDT 2009
Hello
I am viewing a 3D image in the renderwindow. What i want to do is When i click mouse at a point on the image in the renderwindow i want to know to which slice does that point picked by the mouse belong to? i am getting the x and y position but the z cordinate (which is basicaly the slice number in case of a 3D image ) is in fractions.
please help.
Frency
here is the code
#include <iostream>
#include <fstream>
#include <string>
#include "vtkImageImport.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkContourFilter.h"
#include "vtkPolyDataNormals.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkOutlineFilter.h"
#include "vtkCamera.h"
#include "vtkCommand.h"
#include "vtkCellPicker.h"
#include "vtkPointPicker.h"
#include "vtkProp3D.h"
vtkImageImport *Importer = vtkImageImport::New();
vtkContourFilter *skinExtractor = vtkContourFilter::New();
vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
vtkActor *skin = vtkActor::New();
vtkRenderer *aRenderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
//** constants and variables defined**//
int t=0;
// No. of iterations to be done//
int x_max=54;
int y_max=47;
int z_max=63;
const int x_neigh=50000;
const int y_neigh=50000;
const int z_neigh=50000;
int count_vv;
//**reading image into an array**//
int x,y,z;
unsigned short* ImageArray= new unsigned short[x_max*y_max*z_max];
//**call back function for keypress**//
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{ return new vtkMyCallback;}
void Delete()
{ delete this; }
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkRenderWindowInteractor *iren= reinterpret_cast<vtkRenderWindowInteractor*>(caller);
{
int mouseX, mouseY;
float z;
iren->GetMousePosition(&mouseX, &mouseY);
z=aRenderer->GetZ(mouseX,mouseY);
cout<<"z"<<z<<"mouseX"<<mouseX<<"mouseY"<<mouseY<<endl;
}
//**Update the pipeline so that the renderwindow is updated**//
Importer->Modified();
skinExtractor->Modified();
skinNormals->Modified();
skinMapper->Modified();
skinExtractor->SetInputConnection(Importer->GetOutputPort());
skin->SetMapper(skinMapper);
renWin->Render();
}
};
using namespace std;
//*****Main program starts****//
int main()
{
int x;
int y;
int z;
//**reading the .raw image into and array **//
ifstream inputFile;
inputFile.open("/home/owner/Desktop/iteration/15s.raw",ios::binary);
for(z=0; z<z_max; z++)
{
for(y=0; y<y_max; y++)
{
for(x=0; x<x_max; x++)
{
inputFile.read((char*) &(ImageArray[z*x_max*y_max+y*x_max+x]),2);
}
}
}
//** Create the renderer, the render window, and the interactor.**//
//** The renderer draws into the render window, the interactor keyboard-based interaction with the data within the render window.**//
renWin->AddRenderer(aRenderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
//**using image import class the inmage in the array is moved into the buffer**//
Importer->SetDataExtent(0, 53, 0, 46, 0, 62);
Importer->SetWholeExtent(0, 53, 0, 46, 0, 62);
Importer->SetDataSpacing(1.0,1.0,1.0);
Importer->SetNumberOfScalarComponents(1);
Importer->SetDataScalarTypeToUnsignedShort();
Importer->SetImportVoidPointer(ImageArray);
// An isosurface, or contour value of 100 is known to correspond to the
//inner surface. Once generated, a vtkPolyDataNormals filter is
// is used to create normals for smooth surface shading during rendering.
skinExtractor->SetInputConnection(Importer->GetOutputPort());
skinExtractor->SetValue(0,109);
vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
skinNormals->SetInputConnection(skinExtractor->GetOutputPort());
skinNormals->SetFeatureAngle(60);
skinMapper->SetInputConnection(skinNormals->GetOutputPort());
skinMapper->ScalarVisibilityOff();
skin->SetMapper(skinMapper);
// It is convenient to create an initial view of the data. The FocalPoint
// and Position form a vector direction. Later on (ResetCamera() method)
// this vector is used to position the camera to look at the data in this direction.
vtkCamera *aCamera = vtkCamera::New();
aCamera->SetViewUp (0, 0, -1);
aCamera->SetPosition (0, 1, 0);
aCamera->SetFocalPoint (0, 0, 0);
aCamera->ComputeViewPlaneNormal();
// Actors are added to the renderer. An initial camera view is created.
// The Dolly() method moves the camera towards the FocalPoint,thereby enlarging the image.
// aRenderer->AddActor(outline);
aRenderer->AddActor(skin);
aRenderer->SetActiveCamera(aCamera);
aRenderer->ResetCamera ();
aCamera->Dolly(1.5);
//** defining the vtk windowinteractor**//
iren =vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renWin->Render();
renWin->SetSize(500, 500 );
//**adding observer to the interactor**//
vtkPointPicker *picker = vtkPointPicker::New();
picker->SetTolerance(0.01);
iren->SetPicker(picker);
vtkMyCallback *callback = vtkMyCallback::New();
iren->AddObserver( vtkCommand::LeftButtonPressEvent, callback );
iren->Initialize();
iren->Start();
//**delete all objects created previously to preventmemory leaks**//
inputFile.close();
Importer->Delete();
skinExtractor->Delete();
skinMapper->Delete();
skin->Delete();
aCamera->Delete();
renWin->Delete();
aRenderer->Delete();
return 0;
}
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