[vtkusers] how to get the x, yand z location information when i click mouse at a particular point on the renderwindow

frency v frencyvarghese at yahoo.com
Thu Apr 23 12:29:55 EDT 2009


Hello Everyone
I am trying to get the location of a point picked by clicking the mouse on the render window. I tried to write a code for it. but nothing is happening. where will the locations of the picked point be displayed?

Pls Help
Rgds
Frency
Here is my code:-
#include <iostream>
#include <fstream>
#include <string>
#include "vtkTextProperty.h"
#include "vtkTextMapper.h"
#include "vtkInteractorStyleTrackballCamera.h"
int MouseMotion;
#include "vtkCallbackCommand.h"
#include "vtkImageImport.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkContourFilter.h"
#include "vtkPolyDataNormals.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkOutlineFilter.h"
#include "vtkCamera.h"
#include "vtkCommand.h"
#include "vtkCellPicker.h"
#include "vtkActor2D.h"
#include  "vtkLabeledDataMapper.h"
vtkImageImport *Importer = vtkImageImport::New();
vtkContourFilter *skinExtractor = vtkContourFilter::New();
vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
vtkActor *skin = vtkActor::New();
vtkRenderer *aRenderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
vtkCellPicker *picker = vtkCellPicker::New();

vtkActor2D *textActor;
vtkTextMapper *textMapper;
vtkRenderWindowInteractor *iren;

class PickCommand : public vtkCommand
{
public:

    static PickCommand *New() { return new PickCommand; }
    void Delete() { delete this; }

    virtual void Execute(vtkObject *caller, unsigned long l, void *callData)
    {
        cout<<"this is it"<< endl;
        if (picker->GetCellId() < 0 )
        {
            textActor->VisibilityOff();
        }
        else
        {

            double selpt[3];
            picker->GetSelectionPoint(selpt);
            double x = selpt[0];
            double y = selpt[1];
            double pickPos[3];
            picker->GetPickPosition( pickPos );
            double xp = pickPos[0];
            double yp = pickPos[1];
            double zp = pickPos[2];
           cout<<zp<<endl;

            char text[120];
            sprintf( text, "(%5.5f,  %5.5f,  %5.5f)", xp, yp, zp );
            textMapper->SetInput( text );
            textActor->SetPosition(10, 10);
            textActor->VisibilityOn();

        }

        renWin->Render();
    }
};



 // No. of iterations to be done//
int x_max=54;
int y_max=47;
int z_max=63;
const int x_neigh=50000;
const int y_neigh=50000;
const int z_neigh=50000;
int count_vv;

//**reading image into an array**//

int x,y,z;


unsigned short* ImageArray= new unsigned short[x_max*y_max*z_max];

using namespace std;

//*****Main program starts****//
int main()

 {


   int x;
   int y;
   int z;

//**reading the .raw image into and array **//

   ifstream inputFile;
   inputFile.open("/home/owner/Desktop/iteration/15s.raw",ios::binary);
     for(z=0; z<z_max; z++)
        {
        for(y=0; y<y_max; y++)
           {
           for(x=0; x<x_max; x++)
              {
                inputFile.read((char*) &(ImageArray[z*x_max*y_max+y*x_max+x]),2);

              }

            }
         }



 //** Create the renderer, the render window, and the interactor.**//
 //** The renderer draws into the render window, the interactor keyboard-based interaction with the data within the render window.**//

//cout<<"this is it"<< endl;
     renWin->AddRenderer(aRenderer);
     vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
     iren->SetRenderWindow(renWin);

//**using image import class the inmage in the array is moved into the buffer**//

     Importer->SetDataExtent(0, 53, 0, 46, 0,  62);
     Importer->SetWholeExtent(0, 53, 0, 46, 0, 62);
     Importer->SetDataSpacing(1.0,1.0,1.0);
     Importer->SetNumberOfScalarComponents(1);
     Importer->SetDataScalarTypeToUnsignedShort();
     Importer->SetImportVoidPointer(ImageArray);
// An isosurface, or contour value of 100 is known to correspond to the
  //inner surface. Once generated, a vtkPolyDataNormals filter is
  // is used to create normals for smooth surface shading during rendering.

     skinExtractor->SetInputConnection(Importer->GetOutputPort());
     skinExtractor->SetValue(0,109);

     vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
     skinNormals->SetInputConnection(skinExtractor->GetOutputPort());
     skinNormals->SetFeatureAngle(60);

     skinMapper->SetInputConnection(skinNormals->GetOutputPort());
     skinMapper->ScalarVisibilityOff();
     skin->SetMapper(skinMapper);


    vtkCallbackCommand *pickerCommand = vtkCallbackCommand::New();
    PickCommand* pickObserver = PickCommand::New();


    aRenderer->SetBackground(1.5, 1.5, 1.5);


     vtkCamera *aCamera = vtkCamera::New();
     aCamera->SetViewUp (0, 0, -1);
     aCamera->SetPosition (0, 1, 0);
     aCamera->SetFocalPoint (0, 0, 0);
     aCamera->ComputeViewPlaneNormal();



     aRenderer->AddActor(skin);
     aRenderer->SetActiveCamera(aCamera);
     aRenderer->ResetCamera ();
     aCamera->Dolly(1.5);


//** defining the vtk windowinteractor**//
     iren =vtkRenderWindowInteractor::New();
     iren->SetRenderWindow(renWin);
     renWin->Render();
     renWin->SetSize(500, 500 );



     iren->Initialize();


     iren->Start();

//**delete all objects created previously to preventmemory leaks**//

picker->RemoveObserver( pickObserver );
 picker->Delete();
    textMapper->Delete();
    textActor->Delete();
    pickerCommand->Delete();
//    style->Delete();

pickObserver->Delete();
inputFile.close();
     //picker->Delete();
     Importer->Delete();
     skinExtractor->Delete();
     skinMapper->Delete();
     skin->Delete();
     aCamera->Delete();
     renWin->Delete();
     aRenderer->Delete();
  return 0;
 }







      
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