[vtkusers] How to use mouse/key interactively
frency v
frencyvarghese at yahoo.com
Wed Apr 1 14:13:06 EDT 2009
Hello everyone
In one of the examples given in vtk (cone2) i am
trying to use mouse interatcively to create some events for eg. if i do right click on mouse the
cone should stop rotating. How do i do it in vtk.
Thank you
Frency Varghese
Here is the code
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCommand.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
// Callback for the interaction
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{ return new vtkMyCallback; }
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkRenderer *renderer = reinterpret_cast<vtkRenderer*>(caller);
cout <<
renderer->GetActiveCamera()->GetPosition()[0] << " "
<< renderer->GetActiveCamera()->GetPosition()[1] << " "
<< renderer->GetActiveCamera()->GetPosition()[2] << "\n";
}
};
int main()
{
//
// The pipeline creation is documented in Step1
//
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight( 3.0 );
cone->SetRadius( 1.0 );
cone->SetResolution( 10 );
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
vtkRenderer *ren1= vtkRenderer::New();
ren1->AddActor( coneActor );
ren1->SetBackground( 0.1, 0.2, 0.4 );
ren1->ResetCamera();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 300, 300 );
// Here is where we setup the observer, we do a new and ren1 will
// eventually free the observer
vtkMyCallback *mo1 = vtkMyCallback::New();
ren1->AddObserver(vtkCommand::StartEvent,mo1);
mo1->Delete();
//
// now we loop over 360 degrees and render the cone each time
//
int i;
for (i = 0; i < 360; ++i)
{
// render the image
renWin->Render();
// rotate the active camera by one degree
ren1->GetActiveCamera()->Azimuth( 1 );
}
//
// Free up any objects we created
//
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
ren1->Delete();
renWin->Delete();
return 0;
}
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