[vtkusers] grass-6.4.0 requirements for building NVIZ
Elvis Dowson
elvis.dowson at mac.com
Tue Sep 30 16:44:10 EDT 2008
Hi,
I removed this workaround a couple of days ago. It didnt help
much.
Instead, I directly specified the X11 OpenGL libraries using the
following configure command
./configure --with-cxx --prefix=/Applications/GRASS --enable-macosx-
app --enable-shared --with-x --with-opengl=x11 --without-readline --x-
includes=/usr/X11/include --x-libraries=/usr/X11/lib --with-opengl-
includes=/usr/X11/include --with-opengl-libs=/usr/X11/lib -with-tcltk-
includes=/usr/local/include --with-tcltk-libs=/usr/local/lib --with-
freetype --with-freetype-includes="/usr/local/include/freetype2 /usr/
local/include" --with-freetype-libs=/usr/local/lib --with-python=/usr/
bin/python-config
I enabled python support this time around, since I recall that there
is a new NVIZ interface that uses python. I don't mind either X11 or
python, for NVIZ to work, to being with. I'm going to try mike's
suggestion and see what happens.
Best regards,
Elvis Dowson
On Oct 1, 2008, at 12:31 AM, Sean McBride wrote:
> On 9/30/08 3:52 PM, Michael Jackson said:
>
>> The solution at the time for OpenGL link issues with OS X 10.5 was
>> the
>> following link argument:
>>
>> -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/
>> Versions/A/
>> Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/
>> Versions/A/Libraries/libGL.dylib
>
> This workaround is claimed to be fixed in Xcode 3.1.1 (or was it
> 3.1?).
>
> --
> ____________________________________________________________
> Sean McBride, B. Eng sean at rogue-research.com
> Rogue Research www.rogue-research.com
> Mac Software Developer Montréal, Québec, Canada
>
>
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