[vtkusers] grass-6.4.0 requirements for building NVIZ

Elvis Dowson elvis.dowson at mac.com
Tue Sep 30 16:44:10 EDT 2008


Hi,
         I removed this workaround a couple of days ago. It didnt help  
much.

Instead, I directly specified the X11 OpenGL libraries using the  
following configure command

./configure --with-cxx --prefix=/Applications/GRASS --enable-macosx- 
app --enable-shared --with-x --with-opengl=x11 --without-readline --x- 
includes=/usr/X11/include --x-libraries=/usr/X11/lib --with-opengl- 
includes=/usr/X11/include --with-opengl-libs=/usr/X11/lib -with-tcltk- 
includes=/usr/local/include --with-tcltk-libs=/usr/local/lib --with- 
freetype --with-freetype-includes="/usr/local/include/freetype2 /usr/ 
local/include" --with-freetype-libs=/usr/local/lib --with-python=/usr/ 
bin/python-config

I enabled python support this time around, since I recall that there  
is a new NVIZ interface that uses python. I don't mind either X11 or  
python, for NVIZ to work, to being with. I'm going to try mike's  
suggestion and see what happens.

Best regards,

Elvis Dowson

On Oct 1, 2008, at 12:31 AM, Sean McBride wrote:

> On 9/30/08 3:52 PM, Michael Jackson said:
>
>> The solution at the time for OpenGL link issues with OS X 10.5 was  
>> the
>> following link argument:
>>
>> -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/ 
>> Versions/A/
>> Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/
>> Versions/A/Libraries/libGL.dylib
>
> This workaround is claimed to be fixed in Xcode 3.1.1 (or was it  
> 3.1?).
>
> --
> ____________________________________________________________
> Sean McBride, B. Eng                 sean at rogue-research.com
> Rogue Research                        www.rogue-research.com
> Mac Software Developer              Montréal, Québec, Canada
>
>

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