[vtkusers] VTKEdge volume mapper cannot work with multiple render window?

Francois Bertel francois.bertel at kitware.com
Thu Nov 6 10:16:56 EST 2008


You are posting to the wrong mailing list. VTKEdge has its own one:
http://www.vtkedge.org/vtkedge/help/mailing.html

I think if it worked with vtkOpenGLVolumeTextureMapper3D it was by
chance. You cannot reuse the same mapper in two different render
window. At the OpenGL level a
render window is attached to one OpenGL context and each mapper caches
some OpenGL resources specific to this OpenGL context.


On Thu, Nov 6, 2008 at 5:30 AM, AGPX <agpxnet at yahoo.it> wrote:
> Hi,
>
> I have tried the vtkKWEVolumeMapper to perform volume rendering and it works
> right with only one view (a single render window). But If I try to use the
> same instance of vtkKWEVolumeMapper with two separate Renderer (with two new
> RenderWindow), the application crash. I haven't this problem with
> vtkOpenGLVolumeTextureMapper3D. Someone can confirm that vtkKWEVolumeMapper
> have this limitation? Any workaround?
>
> Thanks in advance,
>
> - AGPX
>
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François Bertel, PhD  | Kitware Inc. Suite 204
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