[vtkusers] vtkProp3D rotations order
Kerry Loux
louxkr at gmail.com
Thu May 1 08:20:39 EDT 2008
Hello all,
I have an actor that I'm trying to orient in my renderWindow using the
vtkActor::SetOrientation(double, double, double) method. The documentation
for this method (I think this is actually found in vtkActor's parent,
vtkProp3D) says the rotations are performed as Z, X, Y. When I give it the
proper angles for this scenario, the orientation is off quite a bit. When I
give it the angles that are correct for a rotation order of X, Y, Z, then it
orients the actor correctly. I used MATLAB to check my math, and I think
the math is OK. Has anyone else experienced this? Is the documentation
wrong? I'm using VTK 5.0.4 under MSW.
Thanks,
Kerry
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