[vtkusers] Seams in textures
Matthias Riechmann
riechmann at ira.uka.de
Sat Dec 6 19:23:48 EST 2008
Hi,
I applied a cylindrical texture mapping to a polydata in order to render
a texturized object. So far it works quite well but at the border
between the texture coordinates 1.0 and 0.0 there is some stragne
behavior. The class vtkTextureMapToCylinder calls this "seam" and tries
to solve this by adding a mirrored instance of the texture. But in my
case I neet to apply an exact texture without any mirroring and
duplicating. Does VTK provide any way of solving this issue? Or do I
have to accept this as a feature of VTK?
Matthias
--
Dipl.-Inform. Matthias Riechmann
Institut für Prozessrechentechnik, Automation und Robotik
Medizin-Gruppe
Universität Karlsruhe (TH)
Gebäude 40.28, Zimmer 103
Engler-Bunte-Ring 8
76131 Karlsruhe
Fon: +49 (721) 608-4049
Fax: +49 (721) 608-7141
Web: http://wwwipr.ira.uka.de/~richmann
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