[vtkusers] Seams in textures

Matthias Riechmann riechmann at ira.uka.de
Sat Dec 6 19:23:48 EST 2008


Hi,

I applied a cylindrical texture mapping to a polydata in order to render 
a texturized object. So far it works quite well but at the border 
between the texture coordinates 1.0 and 0.0 there is some stragne 
behavior. The class vtkTextureMapToCylinder calls this "seam" and tries 
to solve this by adding a mirrored instance of the texture. But in my 
case I neet to apply an exact texture without any mirroring and 
duplicating. Does VTK provide any way of solving this issue? Or do I 
have to accept this as a feature of VTK?


Matthias




-- 
Dipl.-Inform. Matthias Riechmann
Institut für Prozessrechentechnik, Automation und Robotik
Medizin-Gruppe
Universität Karlsruhe (TH)
Gebäude 40.28, Zimmer 103
Engler-Bunte-Ring 8
76131 Karlsruhe

Fon: +49 (721) 608-4049
Fax: +49 (721) 608-7141

Web: http://wwwipr.ira.uka.de/~richmann
-------------- next part --------------
A non-text attachment was scrubbed...
Name: riechmann.vcf
Type: text/x-vcard
Size: 465 bytes
Desc: not available
URL: <http://www.vtk.org/pipermail/vtkusers/attachments/20081207/e94311fa/attachment.vcf>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/x-pkcs7-signature
Size: 3319 bytes
Desc: S/MIME Cryptographic Signature
URL: <http://www.vtk.org/pipermail/vtkusers/attachments/20081207/e94311fa/attachment.bin>


More information about the vtkusers mailing list