[vtkusers] Delete vtk objects
Andreas Brüning
mail-andi at web.de
Tue Aug 12 09:12:40 EDT 2008
Hello everyone,
regarding to my post from beginning of august:
http://www.vtk.org/pipermail/vtkusers/2008-August/096309.html
i recompiled vtk with VTK_DEBUG_LEAKS flag in CMAKE and with use of vtkDebugLeaks i printed out the undeleted vtkobjects right before i close the program . I found out that if i create vtk objects in different threads the delete funtionality doesnŽt work anymore. When i only create vtkobjects in the mainThread they delete completely. But when i create different threads and in there new vtkObjects, dozens of vtkobjects remain in the memory.Even those i never created by myself. I call always the New() and Delete() methods for every vtkobject in the thread. And it happens with all kinds of vtkobjects.
Here is an example of a thread-method:
UINT __cdecl CImageVtkWnd::ResultView_2dMPR(LPVOID lpParameter )
{
//managing class of the threads
CImageVtkWnd *pThis = static_cast<CImageVtkWnd *>(lpParameter);
ASSERT(pThis != NULL);
// Create the the renderer, window and interactor objects.
vtkRenderer *vtk_Renderer = vtkRenderer::New();
vtkWin32OpenGLRenderWindow *vtk_Win32OpenGLWindow = vtkWin32OpenGLRenderWindow::New();
vtk_Win32OpenGLWindow->AddRenderer(vtk_Renderer);
double *spacing = pThis->m_vtkvolumedata->GetSpacing();
vtkImageShiftScale *vtk_scale = vtkImageShiftScale::New();
vtk_scale->SetInput(pThis->m_vtkvolumedata);
vtk_scale->SetShift(0.5*pThis->m_dWindow - pThis->m_dLevel);
vtk_scale->SetScale(255.0/pThis->m_dWindow);
vtk_scale->ClampOverflowOn();
vtk_scale->SetOutputScalarTypeToUnsignedChar();
vtkImageReslice *vtkImageReslicer = vtkImageReslice::New();
vtkImageReslicer->SetInput(vtk_scale->GetOutput());
vtkImageReslicer->SetOutputDimensionality(2);
vtkImageReslicer->SetInterpolationModeToLinear();
vtkImageReslicer->SetOutputSpacing(spacing);
vtkImageReslicer->ReleaseDataFlagOn();
vtkImageActor *vtk_actor = vtkImageActor::New();
vtk_actor->SetInput(vtkImageReslicer->GetOutput());
vtkTransform *vtk_slicetransform = vtkTransform::New();
vtk_Renderer->AddActor(vtk_actor);
vtk_Renderer->ResetCamera();
vtk_Renderer->GetActiveCamera()->ParallelProjectionOn();
DWORD MultiLockObj = 0;
CSyncObject* pWaitObjects[] = { pThis->m_hRenderEvent, pThis->m_hTerminateLoopEvent, pThis->m_hResizeEvent };
CMultiLock MultiLock( pWaitObjects, 3L );
vtk_slicetransform->Translate(pThis->m_pSliceCenter[0], pThis->m_pSliceCenter[1], pThis->m_pSliceCenter[2]);
vtk_slicetransform->RotateZ(-pThis->m_dSliceAngle_z);
vtk_slicetransform->RotateX(-pThis->m_dSliceAngle_x);
vtk_slicetransform->RotateY(-pThis->m_dSliceAngle_y);
CSize *size = new CSize(600,800);
unsigned char *tmpdata;
BITMAPINFO bmi={0};
bmi.bmiHeader.biSize=sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biPlanes=1;
bmi.bmiHeader.biCompression=BI_RGB;
bmi.bmiHeader.biBitCount=24;
bmi.bmiHeader.biWidth=size->cx;
bmi.bmiHeader.biHeight=size->cy;
bmi.bmiHeader.biSizeImage=size->cx * size->cy * 24;
vtk_Win32OpenGLWindow->SetSize(size->cx,size->cy);
vtk_Win32OpenGLWindow->OffScreenRenderingOn();
do
{
if(MultiLockObj == (WAIT_OBJECT_0+1))
{
break;
}
//reslice
if(MultiLockObj == (WAIT_OBJECT_0+2))
{
vtk_slicetransform->Identity();
vtk_slicetransform->Translate(pThis->m_pSliceCenter[0], pThis->m_pSliceCenter[1], pThis->m_pSliceCenter[2]);
vtk_slicetransform->RotateZ(-pThis->m_dSliceAngle_z);
vtk_slicetransform->RotateX(-pThis->m_dSliceAngle_x);
vtk_slicetransform->RotateY(-pThis->m_dSliceAngle_y);
vtkImageReslicer->SetResliceAxes(vtk_slicetransform->GetMatrix());
}
vtk_Win32OpenGLWindow->Render();
vtk_Renderer->ResetCamera();
::EnterCriticalSection(&pThis->m_cs);
tmpdata = vtk_Win32OpenGLWindow->GetPixelData(0,0,size->cx-1, size->cy,1);
pThis->m_lbitmap->ConvertFromDIB(&bmi,(L_UCHAR *) tmpdata);
pThis->m_lbitmap->SetXResolution(pThis->m_iSource_resolution);
pThis->m_lbitmap->SetYResolution(pThis->m_iSource_resolution);
pThis->m_lbitmap->CalculateXYRes();
pThis->m_lbitmap->GrayScale(pThis->m_iGrayscale);
LeaveCriticalSection(&pThis->m_cs);
::PostMessage(pThis->m_cParent->GetSafeHwnd(),WM_VTK_UPDATE_WINDOW,1,NULL);
delete tmpdata;
MultiLockObj = MultiLock.Lock( INFINITE, FALSE );
}
while(1);
//Cleanup
delete size;
vtk_Renderer->Delete();
vtk_Win32OpenGLWindow->Delete();
vtk_scale->Delete();
vtkImageReslicer->Delete();
vtk_actor->Delete();
vtk_slicetransform->Delete();
::AfxEndThread( 0, true );
return 0L;
}
Does anybody has an idea why i cant delete vtk objects in a thread? i tried already to cut the connections between vtkobjects in the different threads, but it also doesnŽt helped.
Thanks in advance
Andi
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