[vtkusers] How do I get triangles from the vtkPolyData that vtkDelaunay2D produces?
Godofredo
godofredoiii at gmail.com
Mon Sep 3 07:49:13 EDT 2007
Hi. This is the code I use to extract the triangles of a Delaunay
triangulation:
//The input of this code is the triangulated polydata "oPolyDataDel"
// the output is an array with the indexes to the points "vTriangles"
int j=0;
int h;
int npts=3,*pts;
vtkCellArray* oCellArr= vtkCellArray::New();
oCellArr=oPolyDataDel->GetPolys();
for(int i=0;i<oPolyDataDel->GetNumberOfPolys();i++)
{
h=oCellArr->GetNextCell(npts,pts);
if(h==0){
break;
}
if(npts==3){
vTriangles[j]= pts[0];
vTriangles[j+1]= pts[1];
vTriangles[j+2]= pts[2];
j+=3;
}
}
HDH.
Grant Edwards wrote:
>
> I've been Googling and wandering through the class references
> most of the afternoon, but I can't figure out how to get the
> triangles out of the vtkPolyData that vtkDelaunay2D produces?
>
> I can get the vertex corredinates like this:
>
> delny = vtk.vtkDelaunay2D()
> delny.SetInput(profile)
> delny.SetTolerance(0.001)
> delny.Update()
>
> o = delny.GetOutput()
>
> vertexes = [o.GetPoint(i) for i in xrange(o.GetNumberOfPoints())]
>
> When I use vtkPolyDataWriter to write output to a file, I can
> see that there are 84 triangles, and 'o' is a vtkPolyData
> object that has 84 cells and 84 polygons, so they obviously
> represent the triangles, but I can't figure out how to get
> something useful out of the cells or polys. What I'm
> ultimately looking for is a list/array of 3-tuples containing
> indexes into the vertex list obtained via the alls to GetPoint().
>
> [I've probably stumbled past the answer multiple times but
> didn't recognize because I don't really grok C++.]
>
> --
> Grant Edwards grante Yow! ! The land of the
> at rising SONY!!
> visi.com
>
>
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