[vtkusers] visual studio 2008 and v6.0a sdk missing glaux.h
Jon W
knowdat at gmail.com
Wed Oct 3 13:20:31 EDT 2007
Francois,
Thank you for committing the fix for 5.x. Do you know what changes
may work best for vtk 4.2.6?
There isn't a vtkOpenGL.h or vtkWindows.h in the 4.2.6 source base,
and the code in vtkWin32OpenGLRenderWindow.cxx looks like:
#if defined(_MSC_VER) || defined (__BORLANDC__)
#include <GL/glaux.h>
#else
#include <GL/gl.h>
#endif
If this is too much of a pain to look at 4.2.6, then I can look into
upgrading to 5.x.
-Jon
On 10/3/07, Francois Bertel <francois.bertel at kitware.com> wrote:
> Jon and Shekhar,
>
> I applied the changes on VTK CVS yesterday. Both continuous and nightly dashboards look OK on different windows/compiler combinations.
>
> Did any of you try the change with this Vista SDK (either by using the current VKS CVS or by manually removing the wrong lines in vtkWin32OpenGLRenderWindow.cxx in VTK5.0)?
>
>
> Francois Bertel wrote:
> > Hi,
> >
> > It sounds totally legacy code to me. There is definitively no code
> > depending on glaux in VTK. In addition, Rendering/vtkOpenGL.h itself
> > has a statement for windows. By the way, you did not tell which
> > version of VTK you are using.
> >
> > On your local copy of the source tree, in
> > vtkWin32OpenGLRenderWindow.cxx, remove all the following lines, just
> > keep # include "vtkOpenGL.h":
> >
> > Before:
> >
> > #if defined(_MSC_VER) || defined (__BORLANDC__)
> > # include "vtkWindows.h"
> > # include <GL/glaux.h>
> > #else
> > # include "vtkOpenGL.h"
> > #endif
> >
> > After:
> >
> > # include "vtkOpenGL.h"
> >
> > Let me know if it works for you. I'll try tomorrow on some Windows
> > machine (XP SP2+VS7). If it works, I will commit the change and check
> > for any other Windows version/compiler version combination on the
> > dashboard (notably VS6 and Borland). Once it is done, we will probably
> > patch VTK-5.0 branch too.
> >
> > Regards.
> >
> > On 10/2/07, Shekhar Chandra <Shekhar.Chandra at sci.monash.edu.au> wrote:
> >> Hi Jon,
> >>
> >> I believe the Vista SDK (v6.0) no longer supports the GLAUX library, the
> >> earlier Platform SDK do though. You can replicate the same error by
> >> using VC 2005 Express with Vista SDK. Vista SDK Update supports all
> >> Windows and is most likely whats installed with VS 2008?
> >>
> >> Which one do you have installed? Not sure what part of VTK uses GLAUX,
> >> apparently this is no longer supported by almost everyone and GLUT
> >> should be used instead. I'm not an expert in this. Is there a way of
> >> using GLUT instead in VTK or by using Defines? As this will cause issues
> >> with Vista and future Windows builds.
> >>
> >> Cheers
> >> Shakes
> >>
> >> Jon W wrote:
> >>> Microsoft compilers prior to Visual Studio 2008 Beta2 installed a
> >>> platform sdk with the files used by the vtk build:
> >>> gl.h
> >>> glaux.h
> >>> glu.h
> >>>
> >>> With the Visual Studio 2008 Beta2 installation the glaux.h file is no
> >>> longer included which breaks the vtk build with the following error:
> >>>
> >>> \vtk\Rendering\vtkWin32OpenGLRenderWindow.cxx(34) : fatal error C1083:
> >>> Cannot open include file: 'GL/glaux.h': No such file or directory
> >>>
> >>> Here is the code in vtkWin32OpenGLRenderWindow.cxx:
> >>> #if defined(_MSC_VER) || defined (__BORLANDC__)
> >>> # include "vtkWindows.h"
> >>> # include <GL/glaux.h>
> >>> #else
> >>> # include "vtkOpenGL.h"
> >>> #endif
> >>>
> >>> Has anybody tried building with the Visual Studio 2008 Beta2 compiler?
> >>> Are there any plans to work around the missing glaux.h?
> >>>
> >>> Thank you,
> >>> Jon
> >>> _______________________________________________
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> >>
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> >>
> >>
> >>
> >
> >
>
>
> --
> François Bertel, PhD | Kitware Inc. Suite 204
> 1 (518) 371 3971 x113 | 28 Corporate Drive
> | Clifton Park NY 12065, USA
> _______________________________________________
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