[vtkusers] graph
debbie larson
debbielarson_9 at hotmail.com
Thu May 31 14:10:41 EDT 2007
Hi Jeff,
Thanks
Before I try the interactive graph I was trying to visualize just one static
graph. One thing I know is that the graph can always be represented as a 2D
graph with the vertices aligned along the horizontal axis in vertical
layers. I also know that vertices in one layer can only have edges with
vertices in the layer just above. For example
v5
|
v4
/ \
v2 v3
\ /
v1
I tried to use vtkGraphLayoutViewer, but what is the appropriate
SetLayoutStrategy here? ("Random" just gives a jumble in 3D). Or is there a
better way of displaying this kind of graphs?
Thanks
deb
>From: "Jeff Baumes" <jeff.baumes at kitware.com>
>To: "debbie larson" <debbielarson_9 at hotmail.com>
>CC: vtkusers at vtk.org
>Subject: Re: [vtkusers] graph
>Date: Thu, 31 May 2007 09:17:22 -0400
>
>If you use the CVS version of VTK, the following should give you a
>start. Recyclying the vertex points and using a low initial
>temperature on the layout strategy gives a jittery but reasonable
>dynamic layout. I should also point you to vtkGraphLayoutViewer,
>which wraps most of this stuff up (but doesn't allow access to the
>inner workings to do the dynamic graph layout like this), and to
>vtkDynamic2DLabelMapper in VTK/Graphics if you want to label the
>vertices.
>
>I'm using the simple macro
>#define VTK_CREATE(type, name) \
> vtkSmartPointer<type> name = vtkSmartPointer<type>::New()
>
>int main()
>{
> // Create initial cycle graph
> VTK_CREATE(vtkGraph, graph);
> for (int i = 0; i < 100; i++)
> {
> graph->AddEdge(i, (i+1)%100);
> }
>
> // Set up graph layout pipeline
> VTK_CREATE(vtkSimple2DLayoutStrategy, strategy);
> strategy->SetInitialTemperature(0.5);
> VTK_CREATE(vtkGraphLayout, layout);
> layout->SetInput(graph);
> layout->SetLayoutStrategy(strategy);
> VTK_CREATE(vtkGraphToPolyData, poly);
> poly->SetInputConnection(layout->GetOutputPort());
> VTK_CREATE(vtkPolyDataMapper, mapper);
> mapper->SetInputConnection(poly->GetOutputPort());
> VTK_CREATE(vtkActor, actor);
> actor->SetMapper(mapper);
> VTK_CREATE(vtkGlyphSource2D, glyphSource);
> glyphSource->SetGlyphTypeToVertex();
> VTK_CREATE(vtkGlyph3D, glyph);
> glyph->SetInputConnection(0, poly->GetOutputPort());
> glyph->SetInputConnection(1, glyphSource->GetOutputPort());
> VTK_CREATE(vtkPolyDataMapper, vmapper);
> vmapper->SetInputConnection(glyph->GetOutputPort());
> VTK_CREATE(vtkActor, vactor);
> vactor->SetMapper(vmapper);
> vactor->GetProperty()->SetPointSize(5);
> vactor->GetProperty()->SetColor(1, 0, 0);
>
> // Setup renderer / render window
> VTK_CREATE(vtkRenderer, ren);
> VTK_CREATE(vtkRenderWindow, win);
> win->AddRenderer(ren);
> VTK_CREATE(vtkRenderWindowInteractor, iren);
> iren->SetRenderWindow(win);
> VTK_CREATE(vtkInteractorStyleImage, style);
> iren->SetInteractorStyle(style);
> ren->AddActor(actor);
> ren->AddActor(vactor);
> iren->Initialize();
>
> // Render in a loop
> for (int i = 0; i < 400; i++)
> {
> // Start the layout with the existing layout
> graph->SetPoints(layout->GetOutput()->GetPoints());
> graph->AddEdge((int)(vtkMath::Random()*100),
>(int)(vtkMath::Random()*100));
> graph->Modified();
> ren->ResetCamera();
> iren->Render();
> }
> iren->Start();
> return 0;
>}
>
>Jeff
>
>On 5/28/07, debbie larson <debbielarson_9 at hotmail.com> wrote:
>>Hi,
>>
>>I would like to plot an evolving (directed) graph. I.e. I would like to
>>display it as nodes and edges are added. The graph is being updated by
>>some
>>computer code and I want to redraw the graph after a few node/edge
>>additions
>>to see how it is evolving. I would like to display it in a 2D layout
>>(hopefully without edges intersecting each other). Can this be done in
>>vtk?
>>Any pointers would be appreciated.
>>
>>Thanks
>>
>>deb
>>
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>
>
>--
>Jeff Baumes
>R&D Engineer, Kitware Inc.
>(518) 371-3971 x132
>jeff.baumes at kitware.com
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