[vtkusers] Setting up a vtkCamera with a general perspective transform
Andreas Keil
andreas.keil at cs.tum.edu
Wed May 16 11:17:42 EDT 2007
Dear all,
what is the easiest way to plug my own homogeneous 3x4 projection matrix
into a vtkCamera?
- Do I have to compute a set of parameters from my matrix and use a
combination of some Set methods of vtkCamera?
- May I use vtkCamera::SetUserTransform and if yes, how?
- Or is there any other solution I should follow?
My 3x4 projection matrix P maps homogeneous world coordinates to
homogeneous viewing coordinates: p2 = P*p3
Thank you,
Andreas.
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