[vtkusers] Re: two-sided rendering of wireframe?
Luca Pallozzi Lavorante
lplavorante at gmail.com
Tue May 8 12:00:42 EDT 2007
Hi everybody,
I have found a suggested solution in a previous posting:
>actor->GetProperty()->SetAmbient(1.0);
>actor->GetProperty()->SetDiffuse(0.0);
>actor->GetProperty()->SetSpecular(0.0);
>hope that helps
>david michell
It works, although the wireframe object gets "insensible" to light position,
probably because of the diffuse component.
Thanks
Luca
On 5/8/07, Luca Pallozzi Lavorante <lplavorante at gmail.com> wrote:
>
> Hi everybody,
>
> When I try to visualize a surface in wireframe mode, only one side gets
> rendered with the proper color, while the other one is black. This doesn´t
> happen when the object is rendered as a surface. I have tried enabling
> Two-Sided lighting in the renderer, but with no results.
> Can somebody help me understand what I am missing?
>
> Thank you very much
>
> Luca
>
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