[vtkusers] Texture Map Opacity?
Steven Koch
SKoch at trinityconsultants.com
Thu Mar 8 09:20:37 EST 2007
In the Visualization Toolkit (4th Edition, Page 216) it states:
"Besides the different ways in which a texture map can be defined, there
are options in how it interacts with the original color of the object. A
common option for RGB and RGBA maps is to ignore the original color; that
is, just apply the texture color as specified. Another option is to
modulate the original color by the texture map color (or intensity) to
produce the final color."
When I apply a texture map to a vtkPolyData actor, the surface color of
the actor bleeds through the texture map. Other than the book reference
above, I can not find any information about how to control the 'opacity'
of a texture map when it is applied to a
vtkPolyData--->vtkPolyDataMapper--->vtkActor. My vtkPolyData object is a
terrain map derived from an vtktImageData--->vtkWarp and the color is set
using a vtkColorTransferFunction to map the single component scalar.
Could someone please point me in the right direction?
Steve Koch
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