[vtkusers] Update Subimage (glTexSubImage3D, glTexSubImage2D)
Francois Bertel
francois.bertel at kitware.com
Tue Jun 5 16:48:39 EDT 2007
Somebody else probably knows more than me about that, but I think there is no mechanism at the vtkImageData level or in the pipeline level to tell that only one sub-block of a vtkImageData has changed.
There is some update extent versus whole extent mechanism but I think it is for streaming or for parallel computation.
In addition, if the texture does not have dimensions equal to a power of two, loading a texture requires some adaptation that prevents a quick subimage update.
Jacob Foshee wrote:
> Hello, all,
>
> Does VTK support updating a subimage via glTexSubImage*D?
>
> Searching the code, I find this only in FreeType (FTTextureGlyph.cpp)
> and in vtkOpenGLImageActor::Load(vtkRenderer *ren) . It does not appear
> to be a general option for updating part of an existing texture.
>
> Is there anyone using VTK in this way? I need high-speed update of
> texture memory.
>
> Thanks!
> Jacob
>
>
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François Bertel, PhD | Kitware Inc. Suite 204
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