[vtkusers] texture problem // blue reflection
tune at freenet.de
tune at freenet.de
Fri Jul 27 02:54:24 EDT 2007
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Hallo,
I try to work with texture in vtk. What i dont understand is the behaviour ot the object conserning the light sources
when they have a texture ?
So if i map a texture on an object the only shadow i get is a blue one. I tried ti change the settings of the light sources in the
renderer and the behaviour of the actors properties like ambient, diffuse and specular (in power and color ) ?
Can anyone help me understand the problem.
Thanks a lot..
Here is a part of my source code -->
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
vtkSmartPointer<vtkBMPReader> bmpReader = vtkSmartPointer<vtkBMPReader>::New();
bmpReader->SetFileName("skin04.bmp"); // --> hier muss noch ein Absoluter Pfas gesetzt werden + Fehlerabfang !
vtkSmartPointer<vtkTexture> atext = vtkSmartPointer<vtkTexture>::New();
atext->SetInputConnection(bmpReader->GetOutputPort());
atext->RepeatOn();
atext->InterpolateOn();
vtkSmartPointer<vtkProp3DCollection> collection = m_PolyDataAssembly->GetParts();
vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(collection->GetItemAsObject(3));
actor->GetProperty()->SetColor(255,255,255);
actor->GetProperty()->SetAmbient (1);
actor->GetProperty()->SetAmbientColor (0,0,0);
actor->GetProperty()->SetDiffuse (0.1);
actor->GetProperty()->SetDiffuseColor(0,0,0);
actor->GetProperty()->SetSpecular(0.5);
actor->GetProperty()->SetSpecularColor(255,255,255);
vtkSmartPointer<vtkTextureMapToSphere> tmapper = vtkSmartPointer<vtkTextureMapToSphere>::New();
tmapper->SetInput(actor->GetMapper()->GetInput());
tmapper->AutomaticSphereGenerationOn();
vtkSmartPointer<vtkTransformTextureCoords> xform = vtkSmartPointer<vtkTransformTextureCoords>::New();
xform->SetInputConnection(tmapper->GetOutputPort());
xform->SetScale( 5.0, 5.0, 5.0);
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(xform->GetOutputPort());
mapper->SetLookupTable(bmpReader->GetLookupTable());
actor->SetTexture(atext.GetPointer());
actor->SetMapper(mapper);
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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