[vtkusers] How to direct use GLSL in vtk?
Patrik Spring
patrikspring at yahoo.com.cn
Fri Jan 12 11:50:34 EST 2007
Hi:
I write a function using GLSL like in C++; It can compile and link! but could not run!
I do not know how to add it into vtk pipeline?
Who can give me some good suggest?
thanks!
void initShader()
{
const vtkgl::GLchar* vs = "void main(){ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex ; gl_FrontColor = gl_Color;} ";
const vtkgl::GLchar* fs = "void main(){ gl_FragColor = vec4(1.0,0.0,0.0,0.0); }";
/*
run exception information:
The thread 'Win32 Thread' (0x95c) has exited with code 0 (0x0).
Unhandled exception at 0x00000000 in rainbow.exe: 0xC0000005: Access violation reading location 0x00000000.
*/
vertShader = vtkgl::CreateShader(vtkgl::VERTEX_SHADER_ARB) ; //error
fragShader = vtkgl::CreateShader(vtkgl::FRAGMENT_SHADER_ARB);
const char * vv = vs;
const char * ff = fs;
vtkgl::ShaderSource( vertShader, 1, &vs, NULL );
vtkgl::ShaderSource( fragShader, 1, &fs, NULL );
vtkgl::CompileShader(vertShader);
vtkgl::CompileShader(fragShader);
programHandle = static_cast<GLuint>(vtkgl::CreateProgram());
vtkgl::AttachShader(programHandle,vertShader);
vtkgl::AttachShader(programHandle,fragShader);
vtkgl::LinkProgram(programHandle);
vtkgl::UseProgram(programHandle);
}
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