[vtkusers] Changing PolyData
Dominik Szczerba
domi at vision.ee.ethz.ch
Wed Jan 3 17:25:30 EST 2007
So what is the problem?
By a superficial inspection of your code you might be missing
dataSet->Update()
-DS
Ricardo Seco VTK wrote:
> Is it possible to change the polydata in a callback command? I have a
> callback for cell picking and after getting the picked cell id i want to
> eleminate that cell...
>
> Best Regards
> Ricardo Seco
>
> // Editor 3D para manipulação de nuvem de pontos e modelos triangulados
>
> #include "stdio.h"
>
> #include "vtkActor.h"
> #include "vtkRenderWindow.h"
> #include "vtkRenderer.h"
> #include "vtkRenderWindowInteractor.h"
>
> #include "vtkProperty.h"
> #include "vtkPointPicker.h"
> #include "vtkCellPicker.h"
> #include "vtkOpenGLActor.h"
> #include "vtkCommand.h"
> #include "vtkSphereSource.h"
> #include "vtkPoints.h"
> #include "vtkPointData.h"
> #include "vtkPolyData.h"
> #include "vtkCellArray.h"
> #include "vtkPolyDataMapper.h"
>
> /* IMPLEMENTAÇÂO DO OBSERVER PARA O CELL PICKER */
>
> class vtkMyCallback : public vtkCommand
> {
> public:
> vtkPolyData *dataSet;
> vtkMyCallback::vtkMyCallback() { m_pvtkActorSelection =
> NULL; };
> static vtkMyCallback *New() { return new vtkMyCallback; }
> void SetSelectionActor(vtkActor* pvtkActorSelection) {
> m_pvtkActorSelection = pvtkActorSelection; };
> virtual void Execute(vtkObject *caller, unsigned long, void*)
> {
> vtkRenderWindowInteractor *iren =
> reinterpret_cast<vtkRenderWindowInteractor*>(caller);
> double coords[3] = { 0, 0, 0 };
> int pId;
> vtkCellPicker *picker = (vtkCellPicker *)iren->GetPicker();
> picker->GetPickPosition(coords);
> printf("Coords: x:%f y:%f z:%f \n
> ",coords[0],coords[1],coords[2] );
> printf("Point ID: %d \n",picker->GetCellId());
> pId = picker->GetCellId();
> dataSet->DeleteCell(pId);
> //iren->Render();
> //if (picker->GetPointId() != -1)
> //{
> // if (m_pvtkActorSelection)
> // m_pvtkActorSelection->SetPosition(coords);
> // iren->Render();
> //}
> }
> private:
> vtkActor* m_pvtkActorSelection;
> };
>
> int main()
> {
> // Inicializações
> int numPoints;
> int intData[4];
> FILE *fp;
> float fltData1,fltData2,fltData3;
> bool readinVerts;
> char str[100];
> vtkPoints *Points = vtkPoints::New();
> vtkCellArray *Vertices = vtkCellArray::New();
> vtkPolyData *dataSet = vtkPolyData::New();
> numPoints = 0;
> readinVerts = false;
>
> // Leitura dos dados do ficheiro
> if ((fp = fopen("ASCII_Pontos_Guimaraes.txt","r")) != NULL )
> {
> while (!feof(fp) && (!readinVerts))
> {
> if(fscanf(fp,"%f %f %f",&fltData1,&fltData2,&fltData3) == 0)
> {
> fscanf(fp,"%c",&str);
> readinVerts = true;
> printf("Leu o V!");
> }
> else
> {
> Points->InsertNextPoint(fltData1,fltData2,fltData3);
> Points->InsertPoint(numPoints,fltData1,fltData2,fltData3);
> Vertices->InsertNextCell(1,&numPoints);
> numPoints++;
> }
> }
> /*if (readinVerts)
> {
> Vertices->Initialize();
> Vertices->InitTraversal();
> while (!feof(fp))
> {
> fscanf(fp,"%d %d %d
> %d",&intData[0],&intData[1],&intData[2],&intData[3]);
> Vertices->InsertNextCell(3);
> Vertices->InsertCellPoint(intData[0]);
> Vertices->InsertCellPoint(intData[1]);
> Vertices->InsertCellPoint(intData[2]);
> printf("%d, %d, %d\n", intData[0], intData[1], intData[2]);
> }
> }*/
> }
>
> fclose(fp);
>
> // Definição da esfera utilizada no Picking para assinalar a célula
> escolhida
> vtkSphereSource *sphere=vtkSphereSource::New();
> sphere->SetThetaResolution(8);
> sphere->SetPhiResolution(8);
> sphere->SetRadius(5);
> vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
> sphereMapper->SetInput(sphere->GetOutput());
>
> // Estabelecimento da esfera como sendo do tipo de actor
> vtkOpenGLActor *myPicker=vtkOpenGLActor::New();
> myPicker->GetProperty()->SetColor(1.0,0.0,0.0);
> myPicker->SetMapper(sphereMapper);
>
> // Transfere a informação dos pontos para o array de dados PolyData
> dataSet->SetPoints(Points);
> dataSet->SetVerts(Vertices);
> // Mapper and actor
> vtkPolyDataMapper *polyMapper = vtkPolyDataMapper::New();
> polyMapper->SetInput(dataSet);
>
> vtkActor *polyActor = vtkActor::New();
> polyActor->SetMapper(polyMapper);
>
> // Criaçao do renderer, render window, e interactor.
> vtkRenderer *ren1 = vtkRenderer::New();
> vtkRenderWindow *renWin = vtkRenderWindow::New();
> renWin->AddRenderer(ren1);
>
> vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
>
> ren1->SetBackground(0,0,0);
> ren1->AddActor(polyActor);
> // Início da interacção
> iren->SetRenderWindow(renWin);
> renWin->SetSize(800,600);
> /* Definicao de um Cell Picker */
> vtkCellPicker *picker=vtkCellPicker::New();
> picker->SetTolerance(0.05);
> iren->SetPicker(picker);
> iren->Initialize();
>
> // Código de atribuição do Observer
> vtkMyCallback *callback = vtkMyCallback::New();
> callback->SetSelectionActor(myPicker);
> iren->AddObserver(vtkCommand::EndPickEvent, callback);
>
> iren->Start();
> Points->Delete();
> Vertices->Delete();
> dataSet->Delete();
> polyMapper->Delete();
> polyActor->Delete();
>
> return 0;
>
> }
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