[vtkusers] handle
Stephen
mailinglists at icaril.eclipse.co.uk
Wed Aug 8 10:37:49 EDT 2007
dear all,
I have been attempting to color lines according to scalar values to no
avail, an example of my code in Java is appended below. At the moment I
can only get the actor to appear by setting the color on the actor,
ideally I want the color determined by the scalar value to conserve the
number of actors I need to create.
Does anyone know of an example that would illustrate how to do this
properly?
regards
Stephen
import vtk.*;
public class Lines {
public static void main( String [] args ){
System.loadLibrary("vtkCommonJava");
System.loadLibrary("vtkFilteringJava");
System.loadLibrary("vtkIOJava");
System.loadLibrary("vtkImagingJava");
System.loadLibrary("vtkGraphicsJava");
System.loadLibrary("vtkRenderingJava");
System.loadLibrary("vtkHybridJava");
System.loadLibrary("vtkWidgetsJava");
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
vtkLineSource ls1 = new vtkLineSource();
vtkLineSource ls2 = new vtkLineSource();
ls1.SetPoint1( 0, 0, 0 );
ls1.SetPoint2( 0, 0, 10 );
ls1.SetResolution(4);
ls2.SetPoint1( new double[] { 0, 0, 10} );
ls2.SetPoint2( new double[] { 10, 10, 10} );
ls1.SetResolution(4);
ls2.SetResolution(4);
vtkAppendPolyData polyDataCln = new vtkAppendPolyData();
polyDataCln.AddInput( ls1.GetOutput());
polyDataCln.AddInput( ls2.GetOutput());
vtkLookupTable scalarLUT = new vtkLookupTable();
scalarLUT.Build();
scalarLUT.SetTableValue(1 , 1, 0, 1, 0);
scalarLUT.SetTableValue(2 , 0, 0, 0, 1);
vtkIntArray colors = new vtkIntArray();
colors.SetNumberOfTuples(2); // two lines to color
colors.SetNumberOfComponents(1);// one scalar value for each line
colors.SetLookupTable(scalarLUT);
colors.InsertComponent(0 , 0 , 1);//setting scalar value 1 for
line 1
colors.InsertComponent(1 , 0 , 2);//setting scalar value 1 for
line 2
polyDataCln.GetOutput().GetPointData().SetScalars( colors );
vtkPolyDataMapper glyphMapper = new vtkPolyDataMapper();
glyphMapper.SetInput( polyDataCln.GetOutput() );
glyphMapper.SetLookupTable( scalarLUT );
glyphMapper.SetScalarRange( 0 , 2 );
glyphMapper.ScalarVisibilityOn();
vtkActor actor = new vtkActor();
actor.SetMapper( glyphMapper );
actor.GetProperty().SetLineWidth( 6 );
actor.GetProperty().SetColor( 0,0.8,0);//if this line is
commented out nothing is visible
ren.AddActor( actor );
ren.ResetCamera();
ren.GetActiveCamera().SetFocalPoint( 0 , 0, 5);
ren.GetActiveCamera().SetPosition( 0 , 50, 5);
ren.GetActiveCamera().ComputeViewPlaneNormal();
ren.GetActiveCamera().SetViewUp(1,0, 0);
ren.GetActiveCamera().OrthogonalizeViewUp();
ren.GetActiveCamera().Azimuth(60);
ren.GetActiveCamera().Roll(0);
ren.GetActiveCamera().Dolly(2);
ren.ResetCameraClippingRange();
ren.SetBackground(1, 1, 1);
renWin.SetSize(750, 400);
iren.Initialize();
renWin.Render();
iren.Start();
}
}
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