[vtkusers] vtkFixedPointVolumeRayCastMapper initialization performance improvement
Lasso, Andras (GE Healthcare)
Andras.Lasso at med.ge.com
Wed Aug 1 08:44:23 EDT 2007
Hi all,
I've implemented multi-threaded gradient computation in
vtkFixedPointVolumeRayCastMapper. It can make the volume rendering
initialization step 30-40% faster on a dual-core system (and probably
even faster on a system with more CPUs), if shading is used.
Just a few changes were needed, as the
vtkFixedPointVolumeRayCastMapperComputeGradients method was already
prepared for multi-threaded computation. I attach the updated files
(based on VTK-5.0.3 release).
Would it be possible to integrate this performance improvement into the
next VTK release?
Thanks in advance.
Andras
________________________________
From: vtkusers-bounces+andras.lasso=med.ge.com at vtk.org
[mailto:vtkusers-bounces+andras.lasso=med.ge.com at vtk.org] On Behalf Of
Lasso, Andras (GE Healthcare)
Sent: Tuesday, July 31, 2007 4:46 PM
To: vtkusers at vtk.org
Subject: [vtkusers] Gradients computation speed-up
invtkFixedPointVolumeRayCastMapper by multi-threading
Hi all,
I use vtkFixedPointVolumeRayCastMapper for volume rendering. The image
quality is perfect, but I have to wait about 30 sec for the first
rendered image, mainly due gradient computation.
Currently (VTK-5.0.3) the gradient computation is implemented in a
single thread. I would expect that on multi-core/CPU systems the
gradient computation could be made 2-4 times faster with a
multi-threaded implementation. Looking at the code I've found that the
algorithm in vtkFixedPointVolumeRayCastMapperComputeGradients is already
prepared for a multi-threaded implementation.
Does anyone know why the multi-threaded gradient computation just
prepared, and finally not implemented for
vtkFixedPointVolumeRayCastMapper?
Andras
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