[vtkusers] Asynchronous outputs
Tim Soper
tim_d_soper at yahoo.com
Mon Apr 23 18:46:28 EDT 2007
Hi-
I am still trying to get a follow-up to a question I had regarding how to best access a continually updating output. I have made a video frame grabber class based on the vtkVideoSource class but I want to add functionality for saving individual frames to file at a pretty fast rate. Currently I've just added code to the InternalGrab( ) function that saves each frame after grabbing it. It would be nice to do this asnychronously though. My idea was to make a vtkVideoSourceRecorder that would continously save frames from the associated video source inside a separate thread. What I'd like to do is something like this:
videoSource = vtkVideoSource::New(); //create the source
videoRecorder = vtkVideoSourceRecorder::New(); //create the recorder
videoRecorder->SetInputConnection( videoSource->GetOutputPort() ); //connect the inputs/outputs
videoSource->Record( ); //start grabbing frames
videoRecorder->BeginRecord(); //start saving frames to file.
This would allow me to save and and display at separate rates. As well, it seems more practical to separate these two functions into different classes. After trying to implement this though, the program chokes and freezes. It seems to be grabbing the output when it's busy grabbing another frame or something. Is there a more correct way to do this?
Tim Soper
Research Assistant
University of Washington
Department of Bioengineering
Box 352142
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