[vtkusers] Re: Edge Visibility in vtkProperty
Eugene Kim
eugene at salk.edu
Sat Sep 30 17:41:20 EDT 2006
Hi Goodwin,
My issue with using two objects is that it consumes unecessary
resources. I've potentially got a lot of objects in the scene with which
I need to be interactive with. Does this ResolveCoincident setting
address this issue?
Thanks,
Eugene
On Sat, 30 Sep 2006, Goodwin Lawlor wrote:
> Eugene Kim wrote:
>> Hi everyone,
>>
>> I've seen some emails dating back to 2004 about this functionality not
>> existing. I have tried it myself, and so far it still seems to not work.
>> Can anyone confirm or reject this?
>
> Hi Eugene,
>
> The EdgeVisiblility var is used in vtkOOGLExporter and since vtk5.1 in
> vtkShader.
>
> The easiest way to get edge visibility is to create an vtkAssembly, adding
> your model twice- once with surface rep and once with wireframe rep. You'll
> probably need to use vtkMapper's ResolveCoincidentTopology settings.
>
> hth
>
> Goodwin
>
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