[vtkusers] Re: vtkPropPicker question... possible bug??
Anja Ende
anja.ende at googlemail.com
Tue Oct 3 08:51:37 EDT 2006
Here is the PrintSelf() output of the actor 2D that I am trying to pick.
Maybe this will give someone a hint as to why it gets picked at (0, 0)
instead of (238.5,209,0)
Debug: Off
Modified Time: 5308
Reference Count: 2
Registered Events: (none)
Dragable: On
Pickable: On
AllocatedRenderTime: 5000
EstimatedRenderTime: 0
NumberOfConsumers: 1
RenderTimeMultiplier: 0.001
Visibility: On
Layer Number: 0
PositionCoordinate: 0xa7f650
Debug: Off
Modified Time: 4850
Reference Count: 2
Registered Events: (none)
Coordinate System: Viewport
Value: (238.5,209,0)
ReferenceCoordinate: (none)
Viewport: (none)
Position2 Coordinate: 0xa97ae0
Debug: Off
Modified Time: 228
Reference Count: 1
Registered Events: (none)
Coordinate System: Normalized Viewport
Value: (0.5,0.5,0)
ReferenceCoordinate: 0xa7f650
Viewport: (none)
Property: 0xac0f80
Debug: Off
Modified Time: 5307
Reference Count: 1
Registered Events: (none)
Opacity: 1
Color: (1, 1, 1)
Point size: 1
Line width: 1
Line stipple pattern: 65535
Line stipple repeat factor: 1
Display location: foreground
Mapper: 0xa96980
Debug: Off
Modified Time: 221
Reference Count: 3
Registered Events: (none)
Executive: 0xa973a0
ErrorCode: Success
Information: 0xa96b00
AbortExecute: Off
Progress: 0
Progress Text: (None)
TimeToDraw: 0
ClippingPlanes: (none)
Color Window: 255
Color Level: 127.5
ZSlice: 0
RenderToRectangle: 0
UseCustomExtents: 0
CustomDisplayExtents: 0 0 0 0
Thanks,
Anja
On 03/10/06, Anja Ende <anja.ende at googlemail.com> wrote:
>
> Ok, I might have found a bug with the vtkPropPicker class or maybe
> something is missing from my code.
>
> I have moved my cursor actor with the code:
>
> m_actor->SetPosition(x, y);
>
> However, when I click on the bottom left corner of my view, so basically
> around (0, 0) then it picks the cursor! Even though, on my screen it is at
> another position! Surely this is a bug???
>
> Cheers,
>
> Anja
>
> On 03/10/06, Anja Ende <anja.ende at googlemail.com> wrote:
> >
> > Hi everyone,
> >
> > I have a renderer that has 2 actors as follows:
> >
> > this->m_renderer->AddActor(this->m_actor2D);
> > this->m_renderer->AddActor(m_cursor.GetActor());
> >
> > Now, I am trying to pick this cursor actor on mouse clicks as follows:
> >
> > // This code is in vtkInteractorStyleImage based class...
> >
> > int x = this->Interactor->GetEventPosition()[0];
> > int y = this->Interactor->GetEventPosition()[1];
> > this->FindPokedRenderer(x, y);
> >
> > if (this->CurrentRenderer == NULL)
> > return;
> >
> > vtkPropPicker * picker = vtkPropPicker::New();
> > if (picker->PickProp(x, y, this->CurrentRenderer))
> > {
> > vtkProp * prop = picker->GetViewProp();
> > std::cout << prop << ": " << m_viewer->m_cursor.GetActor() <<
> > ": " << m_viewer->m_actor2D << std::endl;
> >
> > }
> > picker->Delete();
> >
> >
> > Now no matter where I click, on the cursor image or on the underlying
> > image, I always seem to pick the bottom image and never the cursor image. Is
> > it possible to actually layer these objects somehow and pick the top most
> > one or something like that...
> >
> > Cheers,
> > Anja
> >
>
>
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