[vtkusers] Animation speed
David Gobbi
dgobbi at atamai.com
Mon Oct 2 09:32:01 EDT 2006
Hi Bharati,
If there are less than around one hundred time steps, the fastest way to
animate is to create a separate actor for each time frame. Then set
VisibilityOff() for all the actors except the one you want to show. The
reason this is fast is that it pre-loads all the geometry or texture
data that is needed for the render onto the graphics card.
There are lots of other tricks, but they will depend on the type of your
data. If you have a mesh, you can use vtkGeometryFilter to extract just
the surface of the mesh, and vtkDecimatePro to reduce the number of
polygons. With images, vtkImageActor2 is the most efficient display method.
- David
Bharati wrote:
>
> Hello,
>
>
>
> I have large VTK files with time series data. Can anybody tell the
> tips or tricks to animate these with good speed?
>
>
>
> With regards,
>
> Bharati Page.
>
>
>
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