[vtkusers] Re: Adding fps-info to renderer
Goodwin Lawlor
goodwin.lawlor at ucd.ie
Thu Nov 23 05:23:46 EST 2006
Martin Baumann wrote:
> Hi,
>
> can you give me an idea of how to updated the string that contains
> the framerate automatically with every new frame?
Something like:
class vtkFPSCallback : public vtkCommand
{
public:
static vtkFPSCallback *New()
{ return new vtkFPSCallback; }
void SetTextActor(vtkTextActor *txt)
{
this->TextActor = txt;
}
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkRenderer *ren = reinterpret_cast<vtkRenderer *>(caller);
float fps = 1.0/ren->GetLastRenderTimeInSeconds();
sprintf(this->TextBuff,"%.1f", fps);
this->TextActor->SetInput(this->TextBuff);
}
protected:
vtkTextActor *TextActor;
char TextBuff[128];
};
//...
//...
vtkFPSCallback *UpdateFPS = vtkFPSCallback::New();
UpdateFPS->SetTextActor(txt);
ren1->AddObserver(vtkCommand::EndEvent,UpdateFPS);
hth
Goodwin
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