[vtkusers] OpenGL error when linking
Mike.Tallhamer at USONCOLOGY.COM
Mon Jul 24 17:19:48 EDT 2006
I keep getting this error when trying to build the examples for VTK 5.0.1.
------ Build started: Project: shpere, Configuration: Debug Win32 ------
C:\WINDOWS\system32\opengl32.dll : fatal error LNK1107: invalid or corrupt
file: cannot read at 0x270
Build log was saved at "file://c:\Documents and Settings\Mike\My
Documents\Visual Studio 2005\Projects\sphere\sphere\Debug\BuildLog.htm"
sphere - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I posted a few weeks ago that after a successful build of the ALL BUILD
project with 0 errors using CMake 2.4 and VC++ 2005 Express the Testing
project failed on those tests that ran the comparison between the images
acquired and those in the baseline folder of the VTK_DATA_ROOT folder all
others passed. I am wondering if this could be the issue. I have downloaded
a new opengl32.dll and tried using it (same version as the one that is
supposedly corrupt) and it also gives this error. Am I possibly doing
something wrong when trying to compile these examples in VC++ 2005 Express?
I include the opengl32.dll and the glu32.dll in the projects Configuration
Properties -> Linker -> Input -> Additional Dependencies field before
compiling as I have done in the past with VTK 4.2 and VC++ 2005 Express but
now it says it is corrupt.
Any thoughts or hints would be greatly appreciated.
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