[vtkusers] problem with “vtkDelaunay3D”
fan ding
fan.ding.hust at gmail.com
Mon Jul 3 09:41:09 EDT 2006
I try to write a c++ using vtkDelaunay3D.all the project links well.but when
it runs ,some expect happens. I can 't find the reason.I think I am
right.Ichang the source,everything works
well.I think something is wrong with vtkDelaunay3D.
void main()
{
// vtkCubeSource *cubeData = vtkCubeSource::New();
vtkPoints *points=vtkPoints::New();
vtkPolyData * profile=vtkPolyData::New();
srand((unsigned)time(NULL));
float x,y,z;
x=y=z=0;
for(int i=0;i<25;i++)
{
x=rand()%100/100.0;
y=rand()%100/100.0;
z=rand()%100/100.0;
points->InsertPoint(i, x, y, z);
printf("the %d point: %f,%f,%f\n",i,x,y,z);
}
profile->SetPoints(points);
// Delaunay3D is used to triangulate the points. The Tolerance is the
distance
// that nearly coincident points are merged together. (Delaunay does better
if
// points are well spaced.) The alpha value is the radius of circumcircles,
// circumspheres. Any mesh entity whose circumcircle is smaller than this
// value is output.
//
vtkDelaunay3D *del=vtkDelaunay3D::New();
del->SetInput (profile);
// del-> BoundingTriangulationOn();
del-> SetTolerance (0.001);
del-> SetAlpha (0.2);
del-> BoundingTriangulationOff();
// Shrink the result to help see it better.
vtkShrinkFilter *shrink=vtkShrinkFilter::New();
shrink->SetInput((vtkDataSet *)del->GetOutput());
shrink->SetShrinkFactor( 0.9);
vtkPolyDataMapper * map=vtkPolyDataMapper::New();
map->SetInput ((vtkPolyData *)(shrink->GetOutput()));
vtkActor * triangulation=vtkActor::New();
triangulation->SetMapper(map);
triangulation->GetProperty()->SetColor(1, 0, 0);
// Create graphics stuff
//
vtkRenderer *ren1=vtkRenderer::New();
vtkRenderWindow *renWin=vtkRenderWindow::New();
renWin->AddRenderer( ren1);
vtkRenderWindowInteractor *iren=vtkRenderWindowInteractor::New();
iren-> SetRenderWindow( renWin);
// Add the actors to the renderer, set the background and size
//
ren1-> AddActor (triangulation);
ren1-> SetBackground (1, 1, 1);
renWin-> SetSize( 250, 250);
renWin-> Render();
iren->Start();
map->Delete();
triangulation->Delete();
del->Delete();
profile->Delete();
points->Delete();
}
thanks a lot!
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