[vtkusers] delaunay triangulation

jerk skific at riteh.hr
Wed Jan 25 10:43:40 EST 2006


hi all,
Basically i'm interested in surface creation based on set of points(like 
terrain). As i understood, best way to do this is delaunay 
triangulation. However, delaunay is quite slow (N^2 operations)if divide 
and conquer or similar algorithm is applied. Does anyone know if 
delaunay object has some kind of divide and conquer alogorithm(or 
similar) to speed up the triangulation (for example huge mesh) up to 
extent of or close to Nlog(N) operations vs. N^2 operations number of 
ordinary delaunay triangulation? Did anyone worked on this issue? I'm 
interested in developing this kind of algorithm (like in triangle - 
http://www.cs.cmu.edu/~quake/triangle.html), but it would be real shame 
to duplicate the effort if someone else did similar thing.
cheers,
jerk




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