[vtkusers] vtk iteration over actors to change entity parameters, how?
David Lee Lambert
as4109 at wayne.edu
Mon Feb 27 19:25:39 EST 2006
Dr. A. M. Zsaki wrote:
>[...] say, I have three actors (0, 1, 2). I want to change the color of
>the second one but so far I have not discovered any means of differentiating
>actors from each other...
>
>Is there a better way of doing this other than keeping track of which actor
>is where in the list of actors (and when it was added,etc), like assigning a
>name to an actor or something similar?!?
>
>
A "vtkActor *" is just a pointer to a C++ object. Make a global
variable, or a class variable in any object available when you create
the actors as well as when you change thir propertied; something like
vtkActor* special_actor;
Then change your for (;;) loop to test that variable:
for (int i=0;i<iNumberOfActors;++i) {
if (i==1) {
vtkActor* actor=actors->GetNextActor();
if (actor == special_actor) {
// do something special
} else {
// do the other thing
}
}
actors->GetNextActor();
}
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