[vtkusers] making sure render window is in front
Jesse Corrington
corrington_j at hotmail.com
Thu Feb 16 12:57:15 EST 2006
I am doing automated processing where i pop up a render window and rotate a
volume while saving images of it. Since I am using 3D texture mapping on
windows, I cannot do offscreen rendering, so the render window must be
visible. How can I make sure that when the window pops up it is in front of
all other windows, because sometimes it is not and my output simply becomes
a screen capture of the window sice of whatever is in front. I am working
in c++ on windows. Thanks for the help.
Jesse
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