[vtkusers] orthogonal slices through a volume
Beau Sapach
beau.sapach at ualberta.ca
Mon Aug 21 12:46:31 EDT 2006
You may want to look at the vtkImagePlaneWidget class and its
SetPlaneOrientation function. Using this function you could set the plane's
normal to x, y or z axis (0, 1 and 2 respectively).
Beau
From: vtkusers-bounces+beau.sapach=ualberta.ca at vtk.org
[mailto:vtkusers-bounces+beau.sapach=ualberta.ca at vtk.org] On Behalf Of Anja
Ende
Sent: Monday, August 21, 2006 10:36 AM
To: vtkusers
Subject: [vtkusers] orthogonal slices through a volume
Hi everyone,
I know this question has been asked before but I could not find an answer
that could have helped me, so I am asking again.
Well... I am trying to get the classic 3 orthogonal slices through a volume.
I know the vtkImageViewer2 provides this functionality but I cannot use that
component unfortunately.
I was trying to use the vtkImageReslicer to get the XZ plane through the
volume.
So, I tried setting up the matrix as follows:
vtkImageReslice * slicer = vtkImageReslice::New();
slicer->SetInput(imageChangeInformationP->GetOutput());
slicer->SetResliceAxesDirectionCosines(1, 0, 0, 0, 0, 1, 0, -1, 0);
Is this matrix correct if I want to get the XZ plane out of the volume? I
ask because some of the slices in the beginning and end seem bogus. The
vtkImageViewer2 does not show them when I set the orientation to XZ in the
vtk viewer.
Also, I noticed that the vtkImageViewer2 displays the volume nicely with
correct aspect ratio and all that... So, I tried using:
slicer->SetOutputSpacing(1.0, 1.0, 1.0);
This was shown in the example. However, this changes my extents and the
number of Z slices reduces.
I was wondering if someone can help me determine the correct matrix for
extracting these planes.
Thanks,
Anja
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