[vtkusers] UGrid volume ray cast Bug?
Juan José Aja Fernández
juan.aja at gmail.com
Wed Apr 5 20:29:44 EDT 2006
Hi, Everyone:
This is the third time I'm posting about this issue, of the previous two one
remained unanswered and the last one I've got a kind response by Randall
Hand: http://public.kitware.com/pipermail/vtkusers/2006-February/083786.htmlwho
pointed me in the direction of this fixed bug:
http://www.vtk.org/Bug/bug.php?op=show&bugid=2546&pos=3 but the problem
persists.
I think the vtkUnstructuredGridVolumeRayCastMapper has some serious bug
(look at the screenshots posted in the thread that Randall answered), and to
prove It I think I need to post my entire example code:
(Really, I think I'm on to something, specially If you consider that the
mapper for unstructured grids is fairly new, but I didn't want to litter the
bug report with false positives).
#include "vtkVoxel.h"
#include "vtkCellData.h"
#include "vtkRenderer.h"
#include "vtkPoints.h"
#include "vtkUnstructuredGrid.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkColorTransferFunction.h"
#include "vtkPiecewiseFunction.h"
#include "vtkVolume.h"
#include "vtkVolumeProperty.h"
#include "vtkUnstructuredGridWriter.h"
#include "vtkDoubleArray.h"
#include "vtkDataSetTriangleFilter.h"
#include "vtkUnstructuredGridVolumeRayCastMapper.h"
#include "vtkUnstructuredGridVolumeRayCastFunction.h"
#include "vtkImageData.h"
#include "vtkDataSetToImageFilter.h"
#include "stdio.h"
#include "iostream.h"
#include "fstream.h"
#include "string.h"
#include "vtkOpenGLRenderer.h"
#include "vtkXOpenGLRenderWindow.h"
#include "vtkXRenderWindowInteractor.h"
int main(int argc, char *dim[])
{
int dim_x = atoi(dim[1]);
int dim_y = atoi(dim[1]);
int dim_z = atoi(dim[1]);
int i, j, k;
int no_points = dim_x * dim_x * dim_x;
int no_voxels = (dim_x-1) * (dim_x-1) * (dim_x-1);
vtkPoints *points = vtkPoints::New();
points->SetNumberOfPoints(no_points);
points->SetDataTypeToDouble();
for(k=0; k< dim_z; k++)
for(j=0; j< dim_y; j++)
for(i=0; i< dim_x; i++)
points->InsertNextPoint(i, j, k);
vtkDoubleArray *pts = vtkDoubleArray::New();
pts->SetName("pts");
for(i=0; i < no_voxels; i++)
pts->InsertNextValue(i);
vtkUnstructuredGrid *grid = vtkUnstructuredGrid::New();
vtkColorTransferFunction *funtrans = vtkColorTransferFunction::New();
//To create the grid we need to know if we are in any of the
//cube limits (height, width, depth), to prevent from adding
//inexistant cells
j=0;
k=0;
int w = 0;
int count = 0;
vtkVoxel *v = vtkVoxel::New();
for(i=0; i< (no_points - ((dim_x * dim_x) + (dim_x + 1))); i++) {
if(j != dim_x - 1 && k!= dim_x - 1) {
(v->GetPointIds())->SetId(0, i);
(v->GetPointIds())->SetId(1, i+1);
(v->GetPointIds())->SetId(2, i+dim_x);
(v->GetPointIds())->SetId(3, i+dim_x+1);
(v->GetPointIds())->SetId(4, i + (dim_x * dim_y));
(v->GetPointIds())->SetId(5, i + (dim_x * dim_y) + 1);
(v->GetPointIds())->SetId(6, i + (dim_x * dim_y) + dim_x);
(v->GetPointIds())->SetId(7, i + (dim_x * dim_y) + dim_x + 1);
grid->InsertNextCell(v->GetCellType(), v->GetPointIds());
j++;
count++;
}
else {
if(j == dim_x-1) {
j=0;
k++;
if(k == dim_x-1) {
j=0;
k=0;
i = i+dim_x;
w++;
}
}
}
}
grid->SetPoints(points);
vtkCellData *cd = grid->GetCellData();
cd->SetNumberOfTuples(no_voxels);
cd->SetScalars(pts);
int idx = 0;
while (idx < no_voxels) {
if (idx%2 == 0 )
funtrans->AddRGBPoint(pts->GetValue(idx), 1, 0, 0);
else funtrans->AddRGBPoint(pts->GetValue(idx), 0, 1,0);
idx++;
}
vtkOpenGLRenderer *renderer = vtkOpenGLRenderer::New();
vtkXOpenGLRenderWindow *renwin = vtkXOpenGLRenderWindow::New();
vtkXRenderWindowInteractor *iren = vtkXRenderWindowInteractor::New();
renwin->AddRenderer(renderer);
iren->SetRenderWindow(renwin);
vtkPiecewiseFunction *funop = vtkPiecewiseFunction::New();
funop->AddPoint(0, 1);
funop->AddPoint(no_voxels, 1);
vtkVolumeProperty *vp = vtkVolumeProperty::New();
vp->SetColor(funtrans);
vp->SetScalarOpacity(funop);
vtkUnstructuredGridVolumeRayCastMapper *vrcm =
vtkUnstructuredGridVolumeRayCastMapper::New();
vtkDataSetTriangleFilter *filter = vtkDataSetTriangleFilter::New();
filter->SetInput(grid);
vrcm->SetInput(filter->GetOutput());
vtkVolume *volume = vtkVolume::New();
volume->SetMapper(vrcm);
volume->SetProperty(vp);
renderer->AddActor(volume);
renwin->Render();
iren->Start();
}
This will attempt to create a cube with dimensions arg[1] coloring odd and
even cells with green and red.
Try it with argv[1] = 6, then argv[1] = 20, see the results.
Is this a bug, or I'm doing things the wrong way?
Thanks in advance,
Juan.
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