[vtkusers] Problem with surface reconstruction from cloud point, vtkDelaunay3D works?
Kevin H. Hobbs
kevin.hobbs.1 at ohiou.edu
Wed Oct 26 13:52:11 EDT 2005
On Wed, 2005-10-26 at 21:38 +0800, Mr.Y wrote:
> Thanks for your help.
> But, to my knowledge vtkDelaunay3D uses some algrythm like convex hull to construct a surface, and its
> basic function is to construct a triangular nets from unstructed points, but My problem is first to pick out the
> points lies on the surface from a points cloud, which has points scattered inside it. And then to construct a both
> convex and concave surface from the picked points.
> Anyway, I would try vtkDelaunay3D if it do works.
> Is there some more suggestions?
If the length of edges allowed is low, then the result will differ from
"the convex hull." I think this sort of consideration exists for most
algorithms.
These points,
o o
o o
o o
o o
could be triangulated this way
o-o
/|\|
/ o-o
/ / /
/ / /
o-o /
|\|/
o-o
but if edges are only allowed to be one character long then even the
topology could be different.
o-o
|\|
o-o
o-o
|\|
o-o
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