[vtkusers] Re: how to access 3D volume
Divya Rathore
divyaksr at iitk.ac.in
Tue Oct 4 00:47:01 EDT 2005
Check out ImagePlaneWidget.cpp (I would like to thank Dr. Nagarajan, raman_nagarajan at vsnl.net, a member of this list).
regards,
D. Rathore
----- Original Message -----
From: Ravi Samala
To: vtkusers at vtk.org
Sent: Monday, October 03, 2005 7:02 PM
Subject: [vtkusers] how to access 3D volume
hi vtkusers,
I am reading 2D slices and constructing a 3D volume, using the following code....
vtkVolume16Reader *v16Img = vtkVolume16Reader::New();
v16Img->SetDataDimensions (sizex,sizey);
v16Img->SetImageRange (atoi(argv[3]),atoi(argv[4]));
v16Img->SetHeaderSize(HeadS);
v16Img->SetFilePrefix (argv[2]);
v16Img->SetDataSpacing (0.1, 0.1, 0.5);
v16Img->SetDataOrigin(0, 0, 0);
cout<<"Image Volume Read...."<<endl;
//CompositeFunction with option
vtkVolumeRayCastCompositeFunction *compositeFunction = vtkVolumeRayCastCompositeFunction::New();
compositeFunction->SetCompositeMethodToInterpolateFirst();
//Mapper with selected RayCastFunction
vtkVolumeRayCastMapper *volumeMapper = vtkVolumeRayCastMapper::New();
volumeMapper->SetInput(v16Img -> GetOutput());
volumeMapper->SetVolumeRayCastFunction(compositeFunction);
// Create transfer mapping scalar value to opacity
vtkPiecewiseFunction *pieceFunc = vtkPiecewiseFunction::New();
pieceFunc->AddPoint(0, 0.0); // alpha value for the lower intensity limit
pieceFunc->AddPoint(15000, 0.5); // alpha value for the upper intensity limit
//Set Volume Property
vtkVolumeProperty *volumeProperty = vtkVolumeProperty::New();
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->SetScalarOpacity(pieceFunc);
volumeProperty->ShadeOn();
//The special actor with properties
vtkVolume *vol = vtkVolume::New();
vol->SetMapper(volumeMapper);
vol->SetProperty(volumeProperty);
// An outline provides context around the data.
vtkOutlineFilter *outlineData = vtkOutlineFilter::New();
outlineData->SetInput((vtkDataSet *) v16Img->GetOutput());
vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();
mapOutline->SetInput(outlineData->GetOutput());
vtkActor *outline = vtkActor::New();
outline->SetMapper(mapOutline);
outline->GetProperty()->SetColor(0,0,0);
//Starting to Render
vtkRenderer *renderer=vtkRenderer::New();
renderer->AddVolume(vol);
renderer->SetBackground(1,1,1);
vtkRenderWindow *renWin=vtkRenderWindow::New();
renWin->SetSize(500,500);
renWin->DoubleBufferOn();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren=vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
iren->Initialize();
iren->Start();
my question is : is there any way I can access individual slices and a point in the 3 dimensional space (like p(x,y,z).
thanks in advance,
Ravi.
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