[vtkusers] How to draw on the surface of 3D volume using vtkImageTracerWidget?
tanyuguo
tyg at array-it.com
Mon Nov 21 22:08:33 EST 2005
Hello,every vtkusers:
I'm writting a program that can remove ROI from a 3D volume.I prepared to use
a vtkImageTracerWidget to implement this function.I use vtkImageTracerWidget
like this:
tracerWidget = vtkImageTracerWidget::New();
//aRenderer is the point of vtkRenderer
tracerWidget->SetDefaultRenderer(aRenderer);
tracerWidget->SetCaptureRadius(1.5);
tracerWidget->GetGlyphSource()->SetColor(1, 0, 0);
tracerWidget->GetGlyphSource()->SetScale(3.0);
tracerWidget->SetGlyphAngle(45.0);
tracerWidget->GetGlyphSource()->Modified();
//I want to draw always on the plane paralleled with screen
tracerWidget->ProjectToPlaneOff();
//I don't know why the following sentence must be added
//and how it works
tracerWidget->SetProjectionNormalToZAxes();
//volume is the point of vtkVolume
tracerWidget->SetProp(volume);
//vtkData is the original 3D image data
tracerWidget->SetInput(vtkData);
tracerWidget->SetInteractor(iren);
tracerWidget->SnapToImageOn();
tracerWidget->AutoCloseOn();
tracerWidget->On();
But when program runs,the lines and polygons I draw always stay in the interior
of the volume.This problem doesn't disappear even I invoke
"tracerWidget->SetProjectionPosition()".
Can anyone tell me how to draw always on the surface of the 3D volume?
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