[vtkusers] How to use Hardware acceleration in Windows?
Carlos Capdepon
carlos.capdepon at gmail.com
Fri May 20 04:11:26 EDT 2005
Thanks.
I have enabled Hardware acceleration with this trick.
Starts a renderwindow, asks the name of the window, and which device draw it.
//code
#include <windows.h>
vtkWin32OpenGLRenderWindow *renderWindow = vtkWin32OpenGLRenderWindow::New();
HDC hdc;
HWND hwnd;
renderWindow->Start();
hwnd=renderWindow->GetWindowId();
hdc=GetDC(hwnd);
renderWindow->SetDeviceContext(hdc);
cout<<renderWindow->ReportCapabilities();
//code
Another questions related:
To enable DoubleBuffer is:
//code
renderWindow->DoubleBufferOn();
//code
How to enable ZBuffer?
How to enable Quadbuffer?
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