[vtkusers] VTK or OpenGL directly?
Julian Holt
jholt at cadfem.com
Tue Mar 22 05:41:08 EST 2005
Guys
This might be a strange question but hey.....
I am writing a FE viewer and I am looking at VTK and various other "OGL
wrappers"
But......
I am wondering if infact VTK is NOT the way to go?
Basically all I need to do is render 3 and 4 sided polygons with scalar
values at vertex points and then provide 3D rotation + interrogation.
Now VTK does all this (and more) but as a newbie it seems to me that if I am
going to dive off and learn yet another API then why not just learn the
OpenGL API?
I.E code OGL directly and forget wrapper apps.
VTK obviously does a lot of other cool stuff (grid generation etc) but I
don't need to do that because my meshes are built in external FE codes. I am
only interested in display/viewing stuff.
Having taken an OGL book home last night to read whilst watching tv (sad I
know), the OGL API doesn't look too bad and OGL is probably a more portable
skill - there is even a version that runs on mobile phones!!!!
Thoughts?
Is OGL a nightmare to code when you get into it?
Thanks
Julian
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