[vtkusers] 3d texture map volume rendering - culler

Amy Squillacote amy.squillacote at kitware.com
Tue Jun 28 14:55:28 EDT 2005


Try using the culler that the renderer creates itself.  The code would look 
like this.

vtkFrustumCoverageCuller *culler = 
(vtkFrustumCoverageCuller*)(renderer->GetCullers()->GetItemAsObject(0));
culler->SetSortingStyleToBackToFront();

Then you won't need the AddCuller line.

- Amy

At 02:31 PM 6/28/2005, Todd Gable wrote:
>Do you have any sample code on how to use the culler with multiple volumes 
>in one window? Here is what I tried, which will run but does not work. I'm 
>probably not even close.
>
>         ...
>         vtkFrustumCoverageCuller* culler = vtkFrustumCoverageCuller::New();
>         culler->SetSortingStyleToBackToFront();
>         ...
>         vtkRenderer* renderer = vtkRenderer::New();
>         renderer->AddVolume(volume1);
>         renderer->AddVolume(volume2);
>         renderer->AddCuller(culler);
>
>Thanks.
>
>Todd
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