[vtkusers] need help about vtkBMPReader
med ali
daalyusmo at yahoo.fr
Fri Jun 10 06:48:00 EDT 2005
hi,
thanks for your help
can you tell me if this part of code is right or not
i have wrote this :
////////////////////********************** constructImageData***************/////////////////////////////
void TimacBase::constructImageData(CImageBoxFL *img_box)
{
imageData->SetScalarTypeToUnsignedChar();
imageData->SetNumberOfScalarComponents(3);
imageData->SetDimensions(16, 16, 16);
imageData->AllocateScalars();
int i = 0;
int j = 0;
unsigned char r = 0;
unsigned char g = 0;
unsigned char b = 0;
unsigned char *data = (unsigned char *) imageData->GetScalarPointer();
int k = 0;
for (k= 0; k<16; ++k)
{
data=img_box->tab[k].imgAff->data; // tab is an array og images
}
}
David Cole <david.cole at kitware.com> a écrit :
If you need a 3d volume of bitmaps that are all the same x,y size, just do the same thing, but add an iteration over the z-dimension. The vtkImageData object supports 3 dimensions. Then, for each distinct value of z, you'll be jamming a separate bitmap into a given z-slice of the vtkImageData.
In the example, change the SetDimensions call to include more than one z value:
imageData->SetDimensions(16, 16, 16);
Then add another loop to fill in the z data:
int k = 0;
for (k= 0; k<16; ++k) // as outer loop; i and j loops in here; conecptually, first slice filled is z=0, next z=1 and so on...
Then simply use the imageData object as the input to your algorithm, just like you would have used the output of the BMP reader...
David
David Cole <david.cole at kitware.com> a écrit :If you need a 3d volume of bitmaps that are all the same x,y size, just do the same thing, but add an iteration over the z-dimension. The vtkImageData object supports 3 dimensions. Then, for each distinct value of z, you'll be jamming a separate bitmap into a given z-slice of the vtkImageData.
In the example, change the SetDimensions call to include more than one z value:
imageData->SetDimensions(16, 16, 16);
Then add another loop to fill in the z data:
int k = 0;
for (k= 0; k<16; ++k) // as outer loop; i and j loops in here; conecptually, first slice filled is z=0, next z=1 and so on...
Then simply use the imageData object as the input to your algorithm, just like you would have used the output of the BMP reader...
David
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