[vtkusers] Polydata and Texture modification
Leon Chen
liming.leon at gmail.com
Thu Jul 28 11:35:18 EDT 2005
Hi everyone,
I have a Polydata which is a 3D mesh, and a bmp for the texture. I can
visualize them together, no problem. (use the SetTexture() of an
actor)
Now I have to change the geometry and topology of the mesh (move some
points, or remove some of them, or simplize them...), how can i
maintain the mapping between the mesh and texture?
Firstly, if the points are moved, how can i maintain the binding? I
think if there are some points gone, the problem will become more
complicated...
Some rough idea will be helpful. Thank you in advance.
Leon
More information about the vtkusers
mailing list