[vtkusers] Application of vtkDelauanay2D problem
Sarzynski, Melanie D
melanies at tamu.edu
Wed Jan 19 16:28:44 EST 2005
I am attempting to use Delauanay2D to improve the triangulation of an
isosurface consisting of points x,y,z where z is not a function of x and y.
The goal is to obtain a triangulation that consists of non-skewed triangles
appropriate for an FEA application. The basic application reads in bmp
image files then stacks them into a 3D space and uses MarchingCubes to
generate the isosurface. When I render the output file, the topology of the
surface is completely different from what it should be. Any assistance is
appreciated. The relevant parts of the code are below.
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//set up contour filter
vtkImageMarchingCubes *contours = vtkImageMarchingCubes::New();
contours->SetInput(ismooth->GetOutput());
contours->SetValue(0, thresh);
//convert sqaures to triangles
vtkTriangleFilter *triangles = vtkTriangleFilter::New();
triangles->SetInput(contours->GetOutput());
//Delaunay2D triangulation
vtkDelaunay2D *del = vtkDelaunay2D::New();
del->SetInput(triangles->GetOutput());
del->SetTransform(transform);
del->BoundingTriangulationOff();
del->SetTolerance(0.001);
del->SetAlpha(0.0);
//set up data writer
vtkPolyDataWriter *writer = vtkPolyDataWriter::New();
writer->SetFileTypeToBinary();
writer->SetFileName(output);
writer->SetInput(del->GetOutput());
writer->Write();
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