[vtkusers] IntersectWithLine
N.E. Mackenzie Mackay
9nem at qlink.queensu.ca
Wed Jan 5 17:52:40 EST 2005
Hi,
I have a point and a surface mesh. I want to find where the closest
part of the surface to the point. Not the closest point that makes up
the triangles of the mesh, the closest point that could possibly lie in
a triangle.
What I have is the point location (x, y and z) and a bunch of
triangles in my vtkPolyData.
My idea was to find the normal at each triangle and create a line
using the normal and my point in space. With that line I would test if
it goes through the triangle. If it does I would measure the distance
from the point to the triangle. After doing that for every poly in the
vtkPolyData I would take the lowest distance as the closest point.
I was looking at InersectWithLine in vtkTriangle and it looks like it
could be used. I just have no idea how to use it.
The Documentation for the method looks like this:
IntersectWithLine(float p1[3], float p2[3], float tol, float & t,
float x[3], float pcoords[3], int& subId)
I assume p1 and p2 are the start and end of the line. I don't really
know what anything else represent. What I was hoping for is to give
x,y and z of my point and the three points of my triangle and see if
the
Can anyone give some suggestions?
Thanks,
Neilson
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