[vtkusers] Re: black polygons
Louis Desjardins
lost_bits1110 at hotmail.com
Tue Jan 4 13:37:25 EST 2005
Okay btw just to give you a better idea of the filters I'm using:
i render the sliced unstructured mesh using the following pipeline:
UnstructuredGrid -> Cutter -> GeometryFilter -> Stripper -> PolyDataMapper
-> LODActor
I do AddActor for this LODActor (lets call it meshActor) to the renderer
prior to adding the following actor (lets call it planeActor), which goes
through the following pipeline:
PlaneSource -> PolyDataMapper -> LODActor
I would have thought that since I added planeActor after meshActor, that we
shouldnt be able to see the mesh underneath.. but it seems like there are
some holes or some mixing or confusion of some sort, since I can see small
areas showing the mesh polygons underneath at random times
Thanks for your help
LD
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