[vtkusers] faster searching of the intersecting triangle during ray tracing
kshivann at engineering.uiowa.edu
kshivann at engineering.uiowa.edu
Fri Feb 18 11:28:45 EST 2005
hi all,
i work with triangulated surfaces some times containing as much as 100000
triangles. Problem with the ray tracing to find the intersection point is it
has to loop through all the triangles to find the closest triangle. is there a
way to eliminate the triangles that are faroff from the potential point of
contact and speed up the process.
thanks
kiran
More information about the vtkusers
mailing list