[vtkusers] Render speed for rendering multiple renderwindows
Bruno da Silva de Oliveira
bruno at esss.com.br
Fri Dec 16 07:14:56 EST 2005
You're saying that, measuring a simple call to Render() takes X seconds,
while the same call inside a loop takes 10X seconds (ie, a loop of 5
times takes 50X seconds)? I don't think that's possible. Are you sure
you're measuring things correctly?
Regards,
Eigil Samset wrote:
> Sure, the factor 10 is not constant.
>
> In my case, I’m rendering 2 windows with a 2Mb model in each.
>
> Just one window rendered in 30ms, while when adding one windows, the
> render time become 350ms for each.
>
> If there is no way around this, I can’t use VTK for this application.
>
> Eigil
>
> ------------------------------------------------------------------------
>
> *From:* Mark Wyszomierski [mailto:markww at gmail.com]
> *Sent:* Thursday, December 15, 2005 4:57 PM
> *To:* Eigil Samset
> *Cc:* vtkusers at vtk.org
> *Subject:* Re: [vtkusers] Render speed for rendering multiple
> renderwindows
>
> Wouldn't it depend on what data you're rendering? I've rendered 16
>
> wins at once when the data was just straight 2D images texture mapped
>
> onto quads. Rendering multiple volumes in different windows at once on
>
> the other hand might be quite the opposite. This has been my experience.
>
> Mark
>
> On 15 Dec 2005 16:46:48 -0500, *Eigil Samset* <samset at bwh.harvard.edu
> <mailto:samset at bwh.harvard.edu>> wrote:
>
>
> The time it takes to execute the call
> Rw->Render();
> on a vtkRenderWindow increases 10-fold when executing Render() on >2
> renderwindow sequentially within a tight loop. Is the display possibly
> cleared?
> This is not desirable behavior in interactive applications.
>
> Eigil
>
>
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--
Bruno da Silva de Oliveira
bruno at esss.com.br
ESSS - Engineering Simulation and Scientific Software
http://www.esss.com.br
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