[vtkusers] Smoother surfaces after Marching Cubes-- vertex normals
Jim Carroll
jim at microbrightfield.com
Thu Aug 25 11:17:42 EDT 2005
Hi,
I'm using Marching cubes, and when I render I can't figure out how to get one
normal per vertex, instead of one normal per triangle.
Ideally the direction of the normal for a vertex would be the average of the
normals of all the triangles that share that vertx.
Can VTK do this for me?
There's a good example of how the appearance changes at the bottom of this page:
http://astronomy.swin.edu.au/~pbourke/modelling/polygonise/
Thanks,
-Jim
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