[vtkusers] PolyDataNormals and Render...
Junior Pilato
junior.pilato at gmail.com
Wed Aug 3 13:24:47 EDT 2005
Hi vrkuers
I'm developing a Mass-Spring cloth simulation. In my application I have a
polydata mesh.
My pipeline is:
vtkPolyDataReader -> vtkPolyDataMapper -> vtkActor
After pipeline I have a loop for compute a new coordinate of each point in
mesh and
I call RenderWindow->Render() :
pipeline
while {
compute new coordinate, forces....
refresh polydata points
Render()
}
This is working Ok!
But, I need to compute normals for better visualization....
Then, I try change my pipeline for:
vtkPolyDataReader -> vtkPolyDataNormals -> vtkPolyDataMapper -> vtkActor
But, when I call Render() the mesh appear static and doesnt refresh new
coordinates..
Does anybody else experience this problem or know how to solver this ?
Thanks a lot
Pilato Jr.
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