[vtkusers] 3D modeling .. some more help plzzzz ... I've put my code in the mail
Florent.Chandelier at USherbrooke.ca
Florent.Chandelier at USherbrooke.ca
Tue Sep 28 16:32:27 EDT 2004
i've put my code down this mail coz the piece of code you gave me don't
fit in my code I guess ... may you think of another idea ????
Here are the lines that make me mad ....
-------------------
vtkContourFilter *boneExtractor = vtkContourFilter::New();
boneExtractor->SetInput((vtkDataSet *) binimg->GetOutput());
boneExtractor->SetValue(0, 0); // this should extract everything but
bone .. but doesn't work !!!
//boneExtractor->SetValue(1,255); // this will extract bone
vtkPolyDataMapper *boneMapper = vtkPolyDataMapper::New();
boneMapper->SetInput(boneExtractor->GetOutput());
boneMapper->ScalarVisibilityOff();
-----------------------
When I give SetValue 255 it will extract me the bone structure .. but
when I pass 100, that should represents everything but bone, it got
nothing in my 3D rendering !!!
Dean Inglis wrote:
>Florent,
>
>if your segmented bone is stored in an unsigned char image
>volume as 255 and background (non-bone) is 0, you
>could use vtkImageShiftScale to invert the results:
>
> vtkImageShiftScale* m_shift = vtkImageShiftScale::New();
> m_shift->SetOutputScalarTypeToUnsignedChar();
> m_shift->ClampOverflowOn();
> m_shift->SetInput( a_segmented_bone_image );
>
> double* r = m_shift->GetInput()->GetScalarRange();
> double dmin = r[0]; // in your case would be 0
> double dmax = r[1]; // in your case would be 255
> double diff = dmax - dmin;
> double scale = -1.0;
> double intercept = dmin - scale*dmax;
> double shift = intercept / scale;
>
> m_shift->SetShift( shift );
> m_shift->SetScale( scale );
>
> m_shift->Update();
>
>Dean
>
>
>
>
>
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void main( int argc, char *argv[] )
{
// Create the renderer, render window, and interactor
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
//read bmp file
vtkBMPReader *imagein=vtkBMPReader::New();
imagein->SetFilePrefix ("slices"); // name of the files to read
imagein->SetDataExtent(0, 255, 0, 255,0,10);
// thresholding and binarising the images
int TissueLow;
int TissueHigh;
TissueLow=100;
TissueHigh=220;
vtkImageThreshold *binimg=vtkImageThreshold::New();
binimg->SetInput(imagein->GetOutput());
binimg->ThresholdBetween(TissueLow,TissueHigh);
binimg->SetInValue(255); // bone value -> bone will appeared bright
binimg->SetOutValue(100); // tissue value -> tissue will be black
// Create a transfer function mapping scalar value to opacity
vtkPiecewiseFunction *oTFun = vtkPiecewiseFunction::New();
oTFun->AddSegment(80, 0.0, 255, 1.0);
// Create a transfer function mapping scalar value to color (grey)
vtkPiecewiseFunction *cTFun = vtkPiecewiseFunction::New();
cTFun->AddSegment(0, 1.0, 255, 1.0);
// Create a property for the volume and set the transfer functions.
// Turn shading on and use trilinear interpolation
vtkVolumeProperty *volumeProperty = vtkVolumeProperty::New();
volumeProperty->SetColor(cTFun);
volumeProperty->SetScalarOpacity(oTFun);
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->ShadeOn();
// Create a ray function - this is a compositing ray function
vtkVolumeRayCastCompositeFunction *compositeFunction =
vtkVolumeRayCastCompositeFunction::New();
// Create the volume mapper and set the ray function and scalar input
vtkVolumeRayCastMapper *volumeMapper = vtkVolumeRayCastMapper::New();
volumeMapper->SetInput(binimg->GetOutput());
volumeMapper->SetVolumeRayCastFunction(compositeFunction);
// Create the volume and set the mapper and property
vtkVolume *volume = vtkVolume::New();
volume->SetMapper(volumeMapper);
volume->SetProperty(volumeProperty);
// 3D part
vtkRenderer *aRenderer = vtkRenderer::New();
vtkRenderWindow *renWinf = vtkRenderWindow::New();
renWinf->AddRenderer(aRenderer);
vtkRenderWindowInteractor *irenf = vtkRenderWindowInteractor::New();
irenf->SetRenderWindow(renWinf);
vtkContourFilter *boneExtractor = vtkContourFilter::New();
boneExtractor->SetInput((vtkDataSet *) binimg->GetOutput());
boneExtractor->SetValue(0, 100); // this should extract everything but
bone .. but doesn't work !!!
//boneExtractor->SetValue(1,255); // this extracts bone and actually
work fine
vtkPolyDataMapper *boneMapper = vtkPolyDataMapper::New();
boneMapper->SetInput(boneExtractor->GetOutput());
boneMapper->ScalarVisibilityOff();
vtkActor *bone = vtkActor::New();
bone->SetMapper(boneMapper);
aRenderer->AddActor(bone);
// Interact with the data at 3 frames per second
irenf->SetDesiredUpdateRate(1.0);
irenf->SetStillUpdateRate(0.001);
irenf->Start();
// FLO PART
// Set the size of the render window (expressed in pixels).
renWinf->SetSize(300, 300);
renWinf->Render();
// Start the Interactor
irenf->Start();
// Clean up
ren1->Delete();
renWin->Delete();
iren->Delete();
imagein->Delete();
oTFun->Delete();
cTFun->Delete();
volumeProperty->Delete();
compositeFunction->Delete();
volumeMapper->Delete();
volume->Delete();
}
--
Florent Chandelier - florent.chandelier at usherbrooke.ca
PhD Student at the university of Sherbrooke (QC, Canada)
Bio mechanical research department - http://www.biomec.gme.usherb.ca/
Lab Phone : (001) (819)-821-7000
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