[vtkusers] Light : Is there any specific order to create?
S.K.Bose
bose at magnum.barc.ernet.in
Mon Sep 6 04:05:09 EDT 2004
Hello !
Is there any specific order to create Light. For example with the
following code the cone is not mapped properly within the Viewport.
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
void main( int argc, char *argv[] )
{
vtkRenderer *ren1= vtkRenderer::New();
ren1->SetBackground( 0.1, 0.2, 0.4 );
ren1->CreateLight(); // Create Light here
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 300, 300 );
vtkConeSource *cone = vtkConeSource::New();
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput( cone->GetOutput() );
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
ren1->AddActor( coneActor );
//ren1->CreateLight(); // Don't create light here
int i;
for (i = 0; i < 360; ++i)
{
renWin->Render();
ren1->GetActiveCamera()->Azimuth( 1 );
}
ren1->Delete();
renWin->Delete();
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
}
But with the following code, the cone is mapped properly as expected.
void main( int argc, char *argv[] )
{
vtkRenderer *ren1= vtkRenderer::New();
ren1->SetBackground( 0.1, 0.2, 0.4 );
//ren1->CreateLight(); // Don't Create Light here
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 300, 300 );
vtkConeSource *cone = vtkConeSource::New();
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput( cone->GetOutput() );
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
ren1->AddActor( coneActor );
ren1->CreateLight(); // create light here
int i;
for (i = 0; i < 360; ++i)
{
renWin->Render();
ren1->GetActiveCamera()->Azimuth( 1 );
}
ren1->Delete();
renWin->Delete();
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
}
I have no idea why this kind of behavior is happening. IMO, it should not
be a matter where I am going to create Light object, after all OpenGL
lighting model will be called in "Render" method of vtkRenderer or am I
missing something?
I have tested this with current CVS.
Thanks in advance,
S. K. Bose
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