[vtkusers] matrix rotation "jumps"

Andrew Maclean a.maclean at cas.edu.au
Mon Oct 25 22:24:30 EDT 2004


What you are seeing is probably correct behavior. I suspect you are
experiencing the dreaded "gimbal-lock".

for a solution, look at:
"Real-Time Rendering"; T. Akenine-Möller, Eric Haines; 2ndEdn, A.K.Peters
Ltd.
In particular 3.3.2 Quaternions, Rotation from one vector to another. 

This may give you a way of doing it.   

-----Original Message-----
From: Christopher.Moore at noaa.gov [mailto:Christopher.Moore at noaa.gov] 
Sent: Tuesday, 26 October 2004 10:44
To: vtkusers at vtk.org
Subject: [vtkusers] matrix rotation "jumps"

...






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